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Up to date with Steam · checked 29s ago· Viewing build 6722 (Sep 29 2026), not the latest

citadel_ability_hornet_snipe

Assassinateultimate

class citadel_ability_hornet_snipe · Vindicta Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_hornet_snipe", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("citadel_ability_hornet_snipe");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RangeRange1000m
DamageDamage90
MoveSpeed4m
TechPowerSpirit Power0TECH_POWER
ViewPunch2.5
ShotRadius4.0
WeaponPowerWeapon Damage0WEAPON_POWER
HeadshotBonusHeadshot Damage20
AbilityChargesCharges2
AbilityCooldownCooldown55+-15
AbilityDurationDuration0
BonusGoldOnKillBonus Souls Per Assassination250
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
MaxSoundDistance2000
TimeToFullChargeFull Charge Time1.0
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
MinChargeDamagePercentNo Charge Damage50
AbilityPostCastDuration0
WeaponDamageBonusPerKillWeapon Damage Per Kill6+4WEAPON_DAMAGE_INCREASE
LowHealthEnemyDamageBonusMax Bonus Damage90+80
LowHealthEnemyThresholdPctLow Health Threshold50
AbilityCooldownBetweenChargeCharge Delay2.5

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_hornet_snipe/killcheck_modifiermodifier_base
citadel_ability_hornet_snipe/modifier_citadel_hornet_snipemodifier_citadel_hornet_snipe
citadel_ability_hornet_snipe/modifier_hornet_snipe_kill_bonusmodifier_hornet_snipe_kill_bonus
citadel_ability_hornet_snipe/modifier_low_health_glowmodifier_low_health_glow

VData

_class"citadel_ability_hornet_snipe"
_editor
1 key
{
  "folder_name": "Hero Hornet"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_circular_progress.vxml",
      "m_strContext": "snipe_power",
      "m_strAdditionalClasses": ""
    }
  ]
}
m_ScopeFoV
1 item
[
  30
]
m_iMaxLevel1
m_strZoomIn"Hornet.Assassinate.Zoom.In"
m_strZoomOut"Hornet.Assassinate.Zoom.Out"
m_iUpdateTime1647302636
m_eAbilityType"EAbilityType_Ultimate"
m_strCastSound"Hornet.Assassinate.Cast"
m_SnipeModifier
4 keys
{
  "_class": "modifier_citadel_hornet_snipe",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_citadel_hornet_snipe",
  "m_sAmbientLoopingSound": ""
}
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_flFoVChangeTime0.15
m_strAbilityImage"file://{images}/hud/abilities/hornet/hornet_assassinate.psd"
m_strAG2SourceName"vindicta_ability_assassinate"
m_strSelectedSound""
m_GlowEnemyModifier
6 keys
{
  "_class": "modifier_low_health_glow",
  "m_bIsHidden": true,
  "m_eDebuffType": "MODIFIER_DEBUFF_NO",
  "m_GlowParticle": "particles/status_fx/status_fx_hornet_snipe.vpcf",
  "_my_subclass_name": "modifier_low_health_glow",
  "m_bCasterCountsAsAssister": false
}
m_KillCheckModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_eDebuffType": "MODIFIER_DEBUFF_NO",
  "_my_subclass_name": "killcheck_modifier",
  "m_bCasterCountsAsAssister": false
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_LaserSightParticle"particles/abilities/hornet/hornet_assassinate_laser_sight.vpcf"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_strUnselectedSound"Hornet.Assassinate.Zoom.Out"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_flKillCheckDuration4
m_flScopeMinPowerFrac0.25
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strSnipeImpactSound"Hornet.Assassinate.Impact"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_nAbillityUnlocksCost1
m_strFullyChargedSound"Mods.Weapon.Spellslinger.Proc"
m_strSelectedLoopSound""
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_hornet_snipe_desc",
      "m_vecBasicProperties": [
        "TimeToFullCharge",
        "MinChargeDamagePercent",
        "HeadshotBonus"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "LowHealthEnemyDamageBonus"
            },
            {
              "m_strImportantProperty": "WeaponDamageBonusPerKill"
            }
          ]
        }
      ]
    }
  ]
}
m_flMinScopeTimeToShoot0
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastButtonLocToken"#AbilityButtonHint_AssassinateAttack"
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_hornet_snipe_kill_bonus",
    "_my_subclass_name": "modifier_hornet_snipe_kill_bonus",
    "m_vecAlwaysShowInStatModifierUI": [
      "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    ]
  }
]
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_flScopeTimeToFullPower1
m_AssassinateShotParticle"particles/abilities/hornet/hornet_assassinate.vpcf"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_LaserSightParticleOwnerOnly"particles/abilities/hornet/hornet_assassinate_laser_sight_player.vpcf"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_strBeamPointClosestLoopSound"Hornet.Assassinate.Zoom.Lp"
m_AssassinateShotParticleOwnerOnly"particles/abilities/hornet/hornet_assassinate_owner.vpcf"

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.WeaponDamageBonusPerKill.m_nRequiredUpgradeBits""
    • ~m_SnipeModifier.m_sAmbientLoopingSoundHornet.Assassinate.Zoom.Lp→""
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • −m_GlowEnemyModifier.m_nEnabledStateMaskMODIFIER_STATE_ASSASSINATE_LOWHEALTH_TARGET
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_AutoIntrinsicModifiers
      [ 1 item ]
      [
      	{
      		_class = "modifier_hornet_snipe_kill_bonus"
      		_my_subclass_name = "modifier_hornet_snipe_kill_bonus"
      		m_vecAlwaysShowInStatModifierUI = [ "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" ]
      	},
      ]
    • +m_strBeamPointClosestLoopSoundHornet.Assassinate.Zoom.Lp
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/hornet_assassinate.webm
  2. 6696–6701first dumped