| _class | "citadel_ability_jump" |
| _editor | 1 key{
"folder_name": "Base"
} |
| _multibase | 1 item[
"inherent_base"
] |
| m_iMaxLevel | 1 |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_AirJumpSound | "Player.Jump.Air" |
| m_eAbilityType | "EAbilityType_Innate" |
| m_bStartTrained | true |
| m_DebuffModifier | 5 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
"_my_subclass_name": "modifier_wall_jump_stamina_regen_reduction",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"StaminaRegenReduction"
]
} |
| m_AirJumpParticle | "particles/generic/air_jump.vpcf" |
| m_DashJumpParticle | "particles/generic/roll_jump.vpcf" |
| m_WallJumpParticle | "particles/generic/wall_jump.vpcf" |
| m_strDashJumpSound | "Player.Dash.Jump" |
| m_flDashJumpEndTime | 0.55 |
| m_flWallJumpUpSpeed | 525 |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" |
| m_flWallJumpPowerMin | 0.2 |
| m_flDashJumpStartTime | 0.3 |
| m_flWallJumpPowerBias | 0.2 |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_HIDDEN | CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN" |
| m_flMantleRefundWindow | 0.1 |
| m_WallJumpExecutedSound | "Player.WallJump" |
| m_flLateJumpGraceWindow | 0.15 |
| m_flWallJumpMaxOutSpeed | 310 |
| m_flWallJumpMinOutSpeed | 225 |
| m_flZiplineRefundWindow | 0.2 |
| m_flDashJumpMissMaxSpeed | 250 |
| m_GroundJumpExecutedSound | "Player.Jump" |
| m_flDashJumpVerticalSpeed | 425 |
| m_CornerBoostExecutedSound | "Player.CornerBoostWallJump" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_flWallJumpMaxLateralSpeed | 100 |
| m_flDashJumpDistanceInMeters | 19 |
| m_flShootingLockoutAfterJump | 0 |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_flWallJumpFullPowerRechargeTime | 1.25 |
| m_flWallJumpReturnToWallBonusAccel | 0 |
| m_flRemapSpeedToWallJumpVelocityDist | 4 items[
300,
600,
10,
30
] |
| m_flWallJumpLateralInputSuppressTime | 0.95 |
| m_flShootingInaccuracyDurationAfterJump | 0.15 |
| m_WallJumpLateralSpeedFalloffVsAlongSpeed | 4 keys{
"m_spline": [
{
"x": 250,
"y": 1,
"m_flSlopeIncoming": -0.005929,
"m_flSlopeOutgoing": -0.000483
},
{
"x": 550,
"y": 0,
"m_flSlopeIncoming": -0.00019,
"m_flSlopeOutgoing": -0.00019
}
],
"m_tangents": [
{
"m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
"m_nOutgoingTangent": "CURVE_TANGENT_FREE"
},
{
"m_nIncomingTangent": "CURVE_TANGENT_FREE",
"m_nOutgoingTangent": "CURVE_TANGENT_MIRROR"
}
],
"m_vDomainMaxs": [
600,
1
],
"m_vDomainMins": [
0,
0
]
} |
| m_flShootingInaccuracyPercentageAfterJump | -10 |