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Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6701 (Sep 25 2026), not the latest

citadel_ability_magewalk

Misdirectionability

class citadel_ability_magewalk · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_magewalk", slot);
pawn.RemoveAbility("citadel_ability_magewalk");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage30
MageTimeUntargetable Duration1.5
TechPowerSpirit Power0TECH_POWER
ProcChanceProc Chance100
WeaponPowerWeapon Damage0WEAPON_POWER
FireRateBonusFire Rate Bonus25+25
TrailInterval0.01
AbilityChargesCharges0
TurretLifetimeLifetime8
AbilityCooldownCooldown15+-4
AbilityDurationDuration0
ImpulseStrength-3000
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range10m+4m
ChannelMoveSpeed-1
TurretBaseHealthTurret Health400
TurretAttackDelay1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
TurretHealthScalingTurret Health
BonusClipSizePercentMax Ammo0+120AMMO_CLIP_SIZE_PERCENT
EmpoweredAttackCount2
AbilityUnitTargetLimit1
TurretAttackFalloffEnd
AbilityPostCastDuration0
FireRateBonusDurationMax8
TurretAttackFalloffStart
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_magewalk/modifier_magewalkmodifier_magewalk
citadel_ability_magewalk/turret_modifiermodifier_base

VData

_class"citadel_ability_magewalk"
_editor
1 key
{
  "folder_name": "Hero Magician"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_strCSSClass"stasis"
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_strCastEffect"particles/abilities/dynamo/dynamo_void_sphere_cast.vpcf"
m_BubbleModifier
14 keys
{
  "_class": "modifier_magewalk",
  "m_sExpiredSound": "Dynamo.A2.Quantum.End",
  "_my_subclass_name": "modifier_magewalk",
  "m_sLocalizationName": "modifier_void_sphere",
  "m_TeleportEndParticle": "particles/abilities/dynamo/dynamo_void_sphere_end.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "",
  "m_TeleportStartParticle": "",
  "m_TeleportTrailParticle": "particles/abilities/dynamo/dynamo_void_sphere_travel.vpcf",
  "m_cameraSequenceCreated": {
    "m_vecDistanceOperations": [
      {
        "m_flLerpDuration": 0.5,
        "m_eCameraOperation": "k_ECameraOp_Lerp"
      }
    ],
    "m_vecTargetPosOperations": [
      {
        "m_bMaintainCurrent": true,
        "m_eCameraOperation": "k_ECameraOp_Maintain",
        "m_bValuesAreRelative": true,
        "m_flMaintainDuration": 0.6
      },
      {
        "m_flLerpBias": 0.5,
        "m_flLerpGain": 0.5,
        "m_flLerpDuration": 0.8,
        "m_flApproachSpeed": 10,
        "m_bApproachDefault": true,
        "m_eCameraOperation": "k_ECameraOp_Lerp"
      }
    ],
    "m_vecVertOffsetOperations": []
  },
  "m_cameraSequenceRemoved": {
    "m_vecDistanceOperations": [],
    "m_vecTargetPosOperations": [
      {
        "m_eCameraOperation": "k_ECameraOp_Spring"
      }
    ]
  },
  "m_nStatusEffectPriority": 100,
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_dynamo_void_sphere.vpcf",
  "m_bEndCreatedSequenceOnRemove": true
}
m_TurretModifier
2 keys
{
  "_class": "modifier_base",
  "_my_subclass_name": "turret_modifier"
}
m_deploymentInfo
7 keys
{
  "m_bPlaceFlat": true,
  "m_bPointTrace": true,
  "m_bGroundCheck": true,
  "m_previewModel": "models/heroes_staging/engineer/turret/turret.vmdl",
  "m_bCheckPlayerFit": true,
  "m_previewParticle": "particles/abilities/dynamo/dynamo_void_sphere_preview.vpcf",
  "m_bRequiresUpNormal": true
}
m_previewParticle"particles/abilities/dynamo/dynamo_void_sphere_aoe_preview.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/shiv/shiv_gather_foes.psd"
m_strSelectedSound"Dynamo.A2.Quantum.Select"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_strUnselectedSound"Dynamo.A2.Quantum.Deselect"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_magewalkk_desc",
      "m_vecBasicProperties": [
        "MageTime"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "MageTime"
            },
            {
              "m_strImportantProperty": "Damage"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastButtonLocToken"#AbilityButtonHint_CastVoidSphere"
m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilitySpectatePriority"CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM"
m_strAltCastButtonLocToken"#AbilityButtonHint_AltCastVoidSphere"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~m_deploymentInfo.m_previewModelmodels/heroes_staging/engineer/turret/turret.vmdl→models/heroes_wip/mcginnis/turret/turret.vmdl
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped