Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Tier 2
Tier 3
Provides
TechPower
Spirit Power
0
TECH_POWER
WeaponPower
Weapon Damage
0
WEAPON_POWER
AbilityCharges
Charges
0
BonusMaxHealth
Max Health
0
+200
HEALTH_MAX
MeleeLifesteal
Melee Lifesteal
0
+18
NonHeroHealPct
40
AbilityCooldown
Cooldown
0
AbilityDuration
Duration
0
AbilityCastDelay
Cast Delay
0
AbilityCastRange
Cast Range
0
BonusHealthRegen
Health Regen
1
HEALTH_REGEN_PER_SECOND
ChannelMoveSpeed
-1
AbilityChannelTime
Channel Duration
0
AbilityResourceCost
0
RegenDamageInterval
1.0
AbilityUnitTargetLimit
1
AbilityPostCastDuration
0
StatusResistancePercent
Debuff Resist
0
+20
STATUS_RESISTANCE
RegenIncomingDamagePercent
Damage Regenerated
13
+9
RegenIncomingDamageDuration
Regeneration Time
20
AbilityCooldownBetweenCharge
Charge Delay
-1.0
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.