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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6730 (Oct 01 2026), not the latest

citadel_ability_projectmind

Project Mindability

class citadel_ability_projectmind · Wraith Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_projectmind", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("citadel_ability_projectmind");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
CombatBarrierBarrier0+1.7 spirit scalingBARRIER_HEALTH
TrailInterval0.1
AbilityChargesCharges0
CameraDistance250
AbilityCooldownCooldown46+-32
AbilityDurationDuration0
BarrierDurationBarrier Duration0+5
AbilityCastDelayCast Delay0.75
AbilityCastRangeCast Range25m+15m
ChannelMoveSpeed5.1m
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_projectmind/modifier_citadel_projectmindmodifier_citadel_projectmind
citadel_ability_projectmind/modifier_wraith_project_mind_shield Combat Barriermodifier_wraith_project_mind_shieldCombatBarrier

VData

_class"citadel_ability_projectmind"
_editor
1 key
{
  "folder_name": "Hero Wraith"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_empty.vxml",
      "m_strContext": "cast"
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1692734621
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_deploymentInfo
3 keys
{
  "m_bPointTrace": true,
  "m_bCheckPlayerFit": true,
  "m_previewParticle": "particles/abilities/wraith/wraith_project_mind_deploy.vpcf"
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/wraith_teleport.psd"
m_strAG2SourceName"wraith_ability_project_mind"
m_strSelectedSound"Wraith.ProjectMind.Select"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_strUnselectedSound"Wraith.ProjectMind.Deselect"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_ProjectMindModifier
12 keys
{
  "_class": "modifier_citadel_projectmind",
  "m_bIsHidden": true,
  "m_sStartSound": "Wraith.ProjectMind.Cast",
  "m_sExpiredSound": "Wraith.ProjectMind.Arrive",
  "m_ShieldModifier": {
    "_class": "modifier_wraith_project_mind_shield",
    "m_bIsHidden": true,
    "m_sStartSound": "Player.Barrier.Activate",
    "_my_subclass_name": "modifier_wraith_project_mind_shield",
    "m_strParticleEffect": "particles/abilities/wraith/wraith_projectmind_shield.vpcf",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "CombatBarrier"
    ]
  },
  "_my_subclass_name": "modifier_citadel_projectmind",
  "m_TeleportEndParticle": "particles/abilities/wraith/wraith_project_mind_end.vpcf",
  "m_TeleportModelParticle": "particles/abilities/wraith/wraith_project_mind_trail_model.vpcf",
  "m_TeleportStartParticle": "particles/abilities/wraith/wraith_project_mind_start.vpcf",
  "m_TeleportTrailParticle": "particles/abilities/wraith/wraith_project_mind_trail.vpcf",
  "m_cameraSequenceRemoved": {
    "m_vecTargetPosOperations": [
      {
        "m_eCameraOperation": "k_ECameraOp_Spring"
      }
    ]
  },
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
}
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_NONE"
m_strAG2CastingAction"ability_project_mind_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_projectmind_desc"
    },
    {
      "m_vecBasicProperties": [
        "BarrierDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "AbilityCastRange"
            },
            {
              "m_strImportantProperty": "CombatBarrier"
            }
          ],
          "m_strPropertiesTitleLocString": "#wraith_project_mind_t2_title"
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_ProjectMind"
m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilitySpectatePriority"CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[1].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/wraith_project_mind.webm
  2. 6696–6701first dumped