citadel_ability_sprint
innateclass citadel_ability_sprint · Holliday Ability Innate 2 · Abrams Ability Innate 2 · hero_base Ability Innate 2 · Bebop Ability Innate 2 · Boho Ability Innate 2 · Bomber Ability Innate 2 · Paige Ability Innate 2 · Cadence Ability Innate 2 · Paradox Ability Innate 2 · The Doorman Ability Innate 2 · Drifter Ability Innate 2 · Dynamo Ability Innate 2 · Rem Ability Innate 2 · Apollo Ability Innate 2 · McGinnis Ability Innate 2 · Fortuna Ability Innate 2 · Victor Ability Innate 2 · Generic Person Ability Innate 2 · Lady Geist Ability Innate 2 · Seven Ability Innate 2 · Graf Ability Innate 2 · Gunslinger Ability Innate 2 · Haze Ability Innate 2 · Vindicta Ability Innate 2 · Infernus Ability Innate 2 · Kali Ability Innate 2 · Kelvin Ability Innate 2 · Mo & Krill Ability Innate 2 · Lash Ability Innate 2 · Sinclair Ability Innate 2 · Mirage Ability Innate 2 · Calico Ability Innate 2 · Graves Ability Innate 2 · Raven Ability Innate 2 · Grey Talon Ability Innate 2 · Venator Ability Innate 2 · Billy Ability Innate 2 · Rutger Ability Innate 2 · Shield Guy Ability Innate 2 · Shiv Ability Innate 2 · Skyrunner Ability Innate 2 · Fathom Ability Innate 2 · Swan Ability Innate 2 · Pocket Ability Innate 2 · TargetDummy Ability Innate 2 · Ivy Ability Innate 2 · Thumper Ability Innate 2 · Tokamak Ability Innate 2 · Trapper Ability Innate 2 · Celeste Ability Innate 2 · Mina Ability Innate 2 · Vandal Ability Innate 2 · Vyper Ability Innate 2 · Viscous Ability Innate 2 · Warden Ability Innate 2 · Silver Ability Innate 2 · Wraith Ability Innate 2 · Wrecker Ability Innate 2 · The Boss Ability Innate 2 · Yamato Ability Innate 2 · inherits from inherent_base
Deadworks (C#)
pawn.AddAbility("citadel_ability_sprint", (ushort)EAbilitySlot.Innate2);
pawn.RemoveAbility("citadel_ability_sprint");Properties
Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| AbilityCharges | Charges | 0 | |
| AbilityCooldown | Cooldown | 0 | |
| AbilityDuration | Duration | 0 | |
| AbilityCastDelay | Cast Delay | 0 | |
| AbilityCastRange | Cast Range | 0 | |
| ChannelMoveSpeed | | -1 | |
| AbilityChannelTime | Channel Duration | 0 | |
| AbilityResourceCost | | 0 | |
| AbilityUnitTargetLimit | | 1 | |
| AbilityPostCastDuration | | 0 | |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 | |
VData
| _class | "citadel_ability_sprint" |
| _editor | 1 key{
"folder_name": "Base"
} |
| _multibase | 1 item[
"inherent_base"
] |
| m_iMaxLevel | 1 |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_iUpdateTime | 1663028546 |
| m_eAbilityType | "EAbilityType_Innate" |
| m_bStartTrained | true |
| m_SprintParticle | "particles/generic/sprint.vpcf" |
| m_strSprintSound | "" |
| m_strAbilityImage | "file://{images}/hud/icons/icon_speed.svg" |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PASSIVE" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_HIDDEN | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{
primary =
{
m_flBulletSpeed = 10000
}
} - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 1 key }
{
m_flBulletSpeed = 10000
}
- 6696–6701first dumped