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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6701 (Sep 25 2026), not the latest

citadel_ability_tengu_stone_form

Stone Formability

class citadel_ability_tengu_stone_form · Ivy Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_tengu_stone_form", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("citadel_ability_tengu_stone_form");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage75+1.5 spirit scaling
RadiusRadius5.75m
LiftTime1.0
TechPowerSpirit Power0TECH_POWER
LiftHeight180
WeaponPowerWeapon Damage0WEAPON_POWER
MaxFallSpeed0
MoveSpeedMaxMove Speed8m
StunDurationStun Duration0.75+0.75
DampingFactor0.25
AbilityChargesCharges0
MaxHealthRegenMax Health Heal6+6
AbilityCooldownCooldown40+-25
AbilityDurationDuration3
AbilityCastDelayCast Delay0.25
AbilityCastRangeCast Range0
BonusHealthRegenHealth Regen0HEALTH_REGEN_PER_SECOND
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_tengu_stone_form/modifier_charge_drag_enemy Shoulder Chargemodifier_charge_drag_enemy

VData

_class"citadel_ability_tengu_stone_form"
_editor
1 key
{
  "folder_name": "Hero Tengu"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_iUpdateTime1641857927
m_strCSSClass"stasis"
m_CastParticle""
m_DragModifier
6 keys
{
  "_class": "modifier_charge_drag_enemy",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_charge_drag_enemy",
  "m_flForwardOffset": 0,
  "m_flForceDistScale": 10,
  "m_flVerticalOffset": -200
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Ivy.StoneForm.Cast"
m_bStartTrainedfalse
m_ImpactParticle"particles/abilities/tengu/tengu_stone_form_stomp.vpcf"
m_flLandHoldTime0.6
m_strImpactSound"Ivy.StoneForm.Impact"
m_flCollideRadius120
m_strAbilityImage"file://{images}/hud/abilities/tengu/tengu_stone_form.psd"
m_StoneFormParticle"particles/abilities/tengu/tengu_stone_form_model.vpcf"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strMoviePreviewPath"file://{resources}/videos/hero_abilities/tengu_stone_form.webm"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_tengu_stone_form_desc",
      "m_vecBasicProperties": [],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_bShowPropertyValue": true,
              "m_strImportantProperty": "StatusEffectStun",
              "m_strStatusEffectValue": "StunDuration"
            },
            {
              "m_strImportantProperty": "MaxHealthRegen"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_StoneForm"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strHitConfirmationSound"Ivy.StoneForm.Hit"
m_cameraSequenceCastComplete
1 key
{
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": 400,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring"
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~m_DragModifier._classmodifier_charge_drag_enemy→modifier_drag
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/tengu_stone_form.webm
  2. 6696–6701first dumped