Abilities / citadel_ability_tengu_stone_form
citadel_ability_tengu_stone_form Stone Form ability Copy name class citadel_ability_tengu_stone_form · Ivy Signature 3 · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("citadel_ability_tengu_stone_form", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("citadel_ability_tengu_stone_form"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides Damage Damage 75 +1.5 spirit scaling Radius Radius 5.75m LiftTime 1.0 TechPower Spirit Power 0 TECH_POWER LiftHeight 180 WeaponPower Weapon Damage 0 WEAPON_POWER MaxFallSpeed 0 MoveSpeedMax Move Speed 8m StunDuration Stun Duration 0.75 +0.75 DampingFactor 0.25 AbilityCharges Charges 0 MaxHealthRegen Max Health Heal 6 +6 AbilityCooldown Cooldown 40 +-25 AbilityDuration Duration 3 AbilityCastDelay Cast Delay 0.25 AbilityCastRange Cast Range 0 BonusHealthRegen Health Regen 0 HEALTH_REGEN_PER_SECOND ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_ability_tengu_stone_form" _editor 1 key {
"folder_name": "Hero Tengu"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_iUpdateTime 1641857927 m_strCSSClass "stasis" m_CastParticle "" m_DragModifier 6 keys {
"_class": "modifier_drag",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_charge_drag_enemy",
"m_flForwardOffset": 0,
"m_flForceDistScale": 10,
"m_flVerticalOffset": -200
} m_eAbilityType "EAbilityType_Signature" m_strCastSound "Ivy.StoneForm.Cast" m_bStartTrained false m_ImpactParticle "particles/abilities/tengu/tengu_stone_form_stomp.vpcf" m_flLandHoldTime 0.6 m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strImpactSound "Ivy.StoneForm.Impact" m_flCollideRadius 120 m_strAbilityImage "file://{images}/hud/abilities/tengu/tengu_stone_form.psd" m_StoneFormParticle "particles/abilities/tengu/tengu_stone_form_model.vpcf" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentBonus_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST" m_nAbillityUnlocksCost 1 m_AbilityTooltipDetails 1 key {
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#citadel_ability_tengu_stone_form_desc",
"m_vecBasicProperties": [],
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "Damage"
},
{
"m_bShowPropertyValue": true,
"m_strImportantProperty": "StatusEffectStun",
"m_strStatusEffectValue": "StunDuration"
},
{
"m_strImportantProperty": "MaxHealthRegen"
}
]
}
]
}
]
} m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_strCastAnimGraphParam "e_StoneForm" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_strHitConfirmationSound "Ivy.StoneForm.Hit" m_cameraSequenceCastComplete 1 key {
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 400,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring"
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
} m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed ~ m_DragModifier ._class modifier_charge_drag_enemy→ modifier_drag+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_strMoviePreviewPath file://{resources}/videos/hero_abilities/tengu_stone_form.webm6696–6701 first dumped