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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6731 (Oct 01 2026), not the latest

citadel_ability_tengu_urn

Entangling Thornsability

class citadel_ability_tengu_urn · Ivy Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_tengu_urn", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("citadel_ability_tengu_urn");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DPSDamage Per Second40+0.5 spirit scaling
Height2m
RadiusRadius6m+2m
TickRate0.25
TechPowerSpirit Power0TECH_POWER
SlowPercentMove Speed28MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges1+1
TimeToEntangle0+2
AbilityCooldownCooldown32
AbilityDurationDuration4
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
EntangleDuration0+1.6
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay5

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_tengu_urn/immobilize Immobilizedmodifier_citadel_root
citadel_ability_tengu_urn/modifier_urn_debuffmodifier_urn_debuffSlowPercent
citadel_ability_tengu_urn/urn_auramodifier_citadel_tengu_urn_aura

VData

_class"citadel_ability_tengu_urn"
_editor
1 key
{
  "folder_name": "Hero Tengu"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1666646108
m_AuraModifier
8 keys
{
  "_class": "modifier_citadel_tengu_urn_aura",
  "m_sStartSound": "Ivy.Kudzu.Bomb.AOE.Start",
  "m_sExpiredSound": "Ivy.Kudzu.Bomb.AOE.Expire",
  "_my_subclass_name": "urn_aura",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY",
  "m_strParticleEffect": "particles/abilities/tengu/tengu_grenade_aoe.vpcf",
  "m_sAmbientLoopingSound": "Ivy.Kudzu.Bomb.AOE.Lp",
  "m_modifierProvidedByAura": {
    "_class": "modifier_urn_debuff",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_urn_debuff",
    "m_EntangleModifier": {
      "_class": "modifier_citadel_root",
      "m_sStartSound": "",
      "m_strHintText": "modifier_citadel_root",
      "_my_subclass_name": "immobilize",
      "m_bStopMovementXY": false,
      "m_sLocalizationName": "modifier_citadel_root",
      "m_strParticleEffect": "particles/abilities/tengu/tengu_immobilize.vpcf",
      "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
      "m_sAmbientLoopingSound": ""
    },
    "m_strEntangleSound": "Ivy.Kudzu.Bomb.Immobilize",
    "m_sLocalizationName": "citadel_ability_tengu_urn",
    "m_strParticleEffect": "particles/abilities/tengu/tengu_stone_squall_debuff.vpcf",
    "m_strEntangleCounter": "particles/abilities/tengu/tengu_immobilize_counter_model.vpcf",
    "m_sAmbientLoopingSound": "",
    "m_strEntangleBuildupSound": "Ivy.Kudzu.Bomb.Immobilize.Buildup",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "SlowPercent"
    ]
  }
}
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 1800,
    "m_flBulletRadius": 1.5,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_flVerticalAimBias": 10,
    "m_flBulletGravityScale": 1.5,
    "m_eAttachmentSourceType": "EAttachmentSource_Custom",
    "m_flBulletRadiusVsWorld": 1.5,
    "m_strBulletLoopingSound": "Ivy.Kudzu.Bomb.Projectile.Lp",
    "m_szBulletTravelTracerParticle": "particles/abilities/tengu/tengu_stone_squall_projectile.vpcf"
  }
}
m_ExplodeParticle"particles/abilities/tengu/tengu_grenade_explode.vpcf"
m_previewParticle"particles/abilities/tengu/tengu_stone_squall_projectile_preview.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/tengu/tengu_storm_flask.psd"
m_strSelectedSound"Ivy.Kudzu.Bomb.Select"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Ivy.Kudzu.Bomb.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"throw"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_strSelectedLoopSound"Ivy.Kudzu.Bomb.Select.Lp"
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_tengu_urn_desc",
      "m_vecBasicProperties": [],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "DPS"
            },
            {
              "m_strImportantProperty": "SlowPercent"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"throw_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1800
      		m_flBulletRadius = 1.5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 10
      		m_flBulletGravityScale = 1.5
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 1.5
      		m_strBulletLoopingSound = "Ivy.Kudzu.Bomb.Projectile.Lp"
      		m_szBulletTravelTracerParticle = "particles/abilities/tengu/tengu_stone_squall_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 9 keys }
      {
      	m_flBulletSpeed = 1800
      	m_flBulletRadius = 1.5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 10
      	m_flBulletGravityScale = 1.5
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 1.5
      	m_strBulletLoopingSound = "Ivy.Kudzu.Bomb.Projectile.Lp"
      	m_szBulletTravelTracerParticle = "particles/abilities/tengu/tengu_stone_squall_projectile.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/tengu_urn.webm
  2. 6696–6701first dumped