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Modding Database

Up to date with Steam · checked 6s ago· Viewing build 6730 (Oct 01 2026), not the latest

citadel_ability_tier2boss_stomp

Stompability

class citadel_ability_tier2boss_stomp · inherits from npc_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_tier2boss_stomp", slot);
pawn.RemoveAbility("citadel_ability_tier2boss_stomp");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown6
AbilityDurationDuration0
AbilityCastDelayCast Delay1.43
AbilityCastRangeCast Range472.441
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
ActivationDistance472.441
AbilityResourceCost0
AbilityUnitTargetLimit100
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"citadel_ability_tier2boss_stomp"
_editor
1 key
{
  "folder_name": "Tier2"
}
_multibase
1 item
[
  "npc_base"
]
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedtrue
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/sumo/sumo_stomp.psd"
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~m_mapAbilityProperties.AbilityCastDelay.m_strValue1.5→1.43−4.7%
    • ~_editor.folder_nameBase→Tier2
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped