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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6722 (Sep 29 2026), not the latest

citadel_ability_wrecker_bouldergrenade

Wrecking Ballability

class citadel_ability_wrecker_bouldergrenade · Wrecker Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_wrecker_bouldergrenade", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("citadel_ability_wrecker_bouldergrenade");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage150+50
RadiusRadius7m
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
StunDurationStun Duration1+0.5
AbilityChargesCharges0
AbilityCooldownCooldown31+-7.5
AbilityDurationDuration6
ExplosionDamageExplosion Damage80
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range50m
ChannelMoveSpeed2.5m
AbilityChannelTimeChannel Duration1.2
ExplosionPushForce1200
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"citadel_ability_wrecker_bouldergrenade"
_editor
1 key
{
  "folder_name": "Hero Wrecker"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1708983956
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_SummonParticle"particles/abilities/wrecker/wrecker_boulder_cast.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
14 keys
{
  "m_flSpeed": 2000,
  "m_HitSound": "",
  "m_particle": "particles/abilities/wrecker/wrecker_boulder_projectile.vpcf",
  "m_flUpSpeed": 20,
  "m_nBehaviors": "PBF_DetonateOnHitWorld",
  "m_customModel": "",
  "m_LoopingSound": "Wrecker.Wrecking.Ball.Proj.Lp",
  "m_DetonateSound": "Wrecker.Wrecking.Ball.Cast.Impact",
  "m_flGravityScale": 1,
  "m_flPhysicsRadius": 8,
  "m_flTriggerRadius": 50,
  "m_flVerticalAimBias": 5,
  "m_bHideImpactParticle": 1,
  "m_bHideWarningParticle": 1
}
m_ExplodeParticle"particles/abilities/wrecker/wrecker_boulder_grenade.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/wrecker/wrecking_ball.psd"
m_strChannelSound"Wrecker.Wrecking.Ball.Cast.Delay"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound""
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strChannelLoopSound""
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_wrecker_bouldergrenade_desc",
      "m_vecBasicProperties": [
        "AbilityChannelTime"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "ExplosionDamage"
            },
            {
              "m_bShowPropertyValue": true,
              "m_strImportantProperty": "StatusEffectStun",
              "m_strStatusEffectValue": "StunDuration"
            }
          ]
        }
      ]
    }
  ]
}
m_mapDependentAbilities
0 keys
{}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_BoulderSpawn"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strHitConfirmationSound"Wrecker.Wrecking.Ball.Hit.Confirm"
m_SummonParticleAttachment"wrecking_ball_throw"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped