citadel_base_tiered_lockon_ability
abilityclass citadel_base_tiered_lockon_ability · inherits from citadel_base_lockon_ability
Deadworks (C#)
pawn.AddAbility("citadel_base_tiered_lockon_ability", slot);
pawn.RemoveAbility("citadel_base_tiered_lockon_ability");Properties
Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| StacksCanDecay | | 0 | |
| LockonConeAngle | | 40 | |
| MaxLockonStacks | | 1 | |
| LosingLockGraceTime | | 0.5 | |
| TimeToGainLockonStack | | 0.7 | |
| TimeToLoseLockonStack | | 2 | |
VData
| _class | "citadel_base_tiered_lockon_ability" |
| _multibase | 1 item[
"citadel_base_lockon_ability"
] |
| m_HUDPanel | 1 key{
"m_vecHUDElements": [
{
"m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_UNIT_TARGET",
"m_strContext": "lockon"
}
]
} |
| m_eAbilityType | "EAbilityType_Signature" |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" |
| m_nAbilityTargetFlags | "CITADEL_UNIT_TARGET_FLAG_NO_INVIS" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_strApplyLockonStack | "" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS" |
| m_flTargetingConeAngle | 20 |
| m_eAbilityTargetingShape | "CITADEL_ABILITY_TARGETING_SHAPE_CONE" |
| m_vecLockonStackDurations | 0 items[] |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_UNIT" |
| m_bShowTargetingPreviewWhileChanneling | false |