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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6698 (Sep 17 2026), not the latest

citadel_weapon_astro_set_shotgun_shared_base

weapon

class citadel_ability_primary_weapon · inherits from hero_shotgun_base

Deadworks (C#)
pawn.AddAbility("citadel_weapon_astro_set_shotgun_shared_base", slot);
pawn.RemoveAbility("citadel_weapon_astro_set_shotgun_shared_base");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
UpPushForce220
WeaponPowerWeapon Damage0WEAPON_POWER
SlideVelocity25m
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
PushForceOnGround1150
AbilityChannelTimeChannel Duration0
PushForceOffGround400
AbilityResourceCost0
ShootDirectionDelay1
AbilityUnitTargetLimit1
BackwardsShotDelayTime0.15
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"citadel_ability_primary_weapon"
_editor
1 key
{
  "folder_name": "Hero Astro"
}
_multibase
1 item
[
  "hero_shotgun_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN",
      "m_strContext": "gun"
    }
  ]
}
m_WeaponInfo
59 keys
{
  "m_Spread": 0.5,
  "m_flRange": 7000,
  "m_bCanZoom": true,
  "m_iBullets": 1,
  "m_flZoomFOV": 35,
  "m_iClipSize": 20,
  "m_flCycleTime": 0.3,
  "m_flBulletSpeed": 25000,
  "m_flDamageForce": 50,
  "m_flRecoilSpeed": 6,
  "m_StandingSpread": 1.5,
  "m_flBulletRadius": 3,
  "m_flCritBonusEnd": 1.65,
  "m_reloadDuration": 1.5,
  "m_strReloadSound": "Player.WpnReload.Shared.Clip.Out",
  "m_strZoomInSound": "Hero.Default.ZoomIn",
  "m_VerticallRecoil": {
    "m_Range": [
      -0.2,
      0.2
    ],
    "m_flBurstSlope": 0,
    "m_flBurstConstant": 0,
    "m_flBurstExponent": 0
  },
  "m_flVerticalPunch": 0,
  "m_iBurstShotCount": 1,
  "m_strZoomOutSound": "Hero.Default.ZoomOut",
  "m_HorizontalRecoil": {
    "m_Range": [
      -0.1,
      0.1
    ],
    "m_flBurstExponent": 0
  },
  "m_flBulletLifetime": 2,
  "m_flCritBonusStart": 1.65,
  "m_mapImpactEffects": {
    "dirt": {},
    "wood": {},
    "flesh": {
      "m_strDecal": "",
      "m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
    },
    "metal": {},
    "default": {
      "m_strDecal": "Impact.Concrete",
      "m_strSound": "Default.BulletImpact",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "portals": {
      "m_strDecal": "Impact.Concrete",
      "m_strSound": "",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "concrete": {
      "m_strDecal": "Impact.Concrete",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "leafy_tree": {},
    "solidmetal": {
      "m_strDecal": "Impact.Concrete",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "wood_plank": {},
    "metalvehicle": {}
  },
  "m_flHorizontalPunch": 0,
  "m_flReloadMoveSpeed": "10000",
  "m_flScatterYawScale": 1,
  "m_strReloadEndSound": "Player.WpnReload.Shared.Clip.In",
  "m_flZoomFOV_Relative": -40,
  "m_strBulletWhizSound": "Base.Bullet.Whizby",
  "m_flBurstShotCooldown": 0,
  "m_flCritBonusEndRange": 1500,
  "m_flDamageFalloffBias": 0.5,
  "m_flBulletGravityScale": 0.8,
  "m_flBulletReflectScale": 0,
  "m_flBulletWhizDistance": 80,
  "m_flBulletReflectAmount": 1,
  "m_flCritBonusStartRange": 500,
  "m_flRecoilRecoverySpeed": 6,
  "m_strWeaponImpactEffect": "particles/weapon_fx/default_shotgun_tracer_impact.vpcf",
  "m_bBulletShouldUseVerlet": true,
  "m_flCritBonusAgainstNPCs": 0,
  "m_flZoomMoveSpeedPercent": 1,
  "m_flDamageFalloffEndRange": 1800,
  "m_flDamageFalloffEndScale": 0.1,
  "m_flShootMoveSpeedPercent": 0.75,
  "m_szMuzzleFlashEffectName": "particles/abilities/astro/astro_shotgun_blast.vpcf",
  "m_flDamageFalloffStartRange": 787,
  "m_flDamageFalloffStartScale": 1,
  "m_flShootSpreadPenaltyDecay": 2,
  "m_flShootingUpSpreadPenalty": 0,
  "m_flRecoilRecoveryDelayFactor": 0.6,
  "m_flShootSpreadPenaltyPerShot": 0,
  "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf",
  "m_flShootSpreadPenaltyDecayDelay": 0,
  "m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Hero",
  "m_flBulletInheritShooterVelocityScale": 0,
  "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
  "m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Hero.Large"
}
m_eAbilityType"EAbilityType_Weapon"
m_bStartTrainedtrue
m_DOFWhileZoomed
3 keys
{
  "m_flDofFarCrisp": 100,
  "m_flDofFarBlurry": 7000,
  "m_flDofNearCrisp": 200
}
m_sDisarmedSound"Player.Weapon.Jammed"
m_strAbilityImage"file://{images}/hud/abilities/weapon_damage.psd"
m_strAG2SourceName"weapon"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost1
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE"
m_sObstructedShotSound""
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flMinDisarmedSoundInterval0.1
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745removed
  2. 6696–6701first dumped