pawn.AddAbility("citadel_weapon_bosstier2_set", slot);
pawn.RemoveAbility("citadel_weapon_bosstier2_set");Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| AbilityCharges | Charges | 0 | |
| AbilityCooldown | Cooldown | 0 | |
| AbilityDuration | Duration | 0 | |
| AbilityCastDelay | Cast Delay | 0 | |
| AbilityCastRange | Cast Range | 0 | |
| ChannelMoveSpeed | -1 | ||
| AbilityChannelTime | Channel Duration | 0 | |
| AbilityResourceCost | 0 | ||
| AbilityUnitTargetLimit | 1 | ||
| AbilityPostCastDuration | 0 | ||
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 |
| _class | "citadel_ability_primary_weapon" |
| _editor | 1 key{
"folder_name": "Tier2"
} |
| _multibase | 1 item[ "weapon_base" ] |
| m_HUDPanel | 1 key{
"m_vecHUDElements": [
{
"m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN",
"m_strContext": "gun"
}
]
} |
| m_eAbilityType | "EAbilityType_Weapon" |
| m_bStartTrained | true |
| m_DOFWhileZoomed | 3 keys{
"m_flDofFarCrisp": 100,
"m_flDofFarBlurry": 7000,
"m_flDofNearCrisp": 200
} |
| m_mapWeaponInfos | 1 key{
"primary": {
"m_Spread": 0.1,
"m_flRange": 2000,
"m_bCanZoom": true,
"m_iBullets": 1,
"m_flZoomFOV": 35,
"m_iClipSize": 40,
"m_flCycleTime": 0.1,
"m_flBulletSpeed": 4000,
"m_flDamageForce": 50,
"m_flRecoilSpeed": 1,
"m_StandingSpread": 1.5,
"m_flBulletDamage": 17.5,
"m_flBulletRadius": 10,
"m_flCritBonusEnd": 1.65,
"m_reloadDuration": 1,
"m_strReloadSound": "Player.WpnReload.Shared.Clip.Out",
"m_strZoomInSound": "Hero.Default.ZoomIn",
"m_NpcAimingSpread": 0.2,
"m_VerticallRecoil": {
"m_Range": [
-0.2,
0.2
],
"m_flBurstSlope": 0,
"m_flBurstConstant": 0,
"m_flBurstExponent": 0
},
"m_flVerticalPunch": 0,
"m_iBurstShotCount": 1,
"m_strZoomOutSound": "Hero.Default.ZoomOut",
"m_HorizontalRecoil": {
"m_Range": [
-0.1,
0.1
],
"m_flBurstExponent": 0
},
"m_flBulletLifetime": 2,
"m_flCritBonusStart": 1.65,
"m_mapImpactEffects": {
"dirt": {},
"wood": {
"m_strDecal": "Impact.Wood",
"m_strParticle": "particles/impact_fx/impact_wood.vpcf"
},
"flesh": {
"m_strDecal": "",
"m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
},
"metal": {},
"default": {
"m_strDecal": "Impact.Concrete",
"m_strSound": "Default.BulletImpact",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"portals": {
"m_strDecal": "Impact.Concrete",
"m_strSound": "",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"concrete": {
"m_strDecal": "Impact.Concrete",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"leafy_tree": {},
"solidmetal": {
"m_strDecal": "Impact.Concrete",
"m_strParticle": "particles/impact_fx/tier2boss/tier2boss_impact_metal.vpcf"
},
"wood_plank": {
"m_strDecal": "Impact.Wood",
"m_strParticle": "particles/impact_fx/impact_wood.vpcf"
},
"metalvehicle": {}
},
"m_flHorizontalPunch": 0,
"m_flReloadMoveSpeed": "10000",
"m_flScatterYawScale": 1,
"m_strReloadEndSound": "Player.WpnReload.Shared.Clip.In",
"m_flZoomFOV_Relative": -40,
"m_strBulletWhizSound": "Base.Bullet.Whizby",
"m_flAutoReplenishClip": 1,
"m_flCritBonusEndRange": 1500,
"m_flDamageFalloffBias": 0.5,
"m_flBulletGravityScale": 0,
"m_flBulletReflectScale": 0,
"m_flBulletWhizDistance": 80,
"m_flPenetrationPercent": 0,
"m_flBulletReflectAmount": 1,
"m_flCritBonusStartRange": 500,
"m_flIntraBurstCycleTime": 0,
"m_flRecoilRecoverySpeed": 10,
"m_strWeaponImpactEffect": "particles/weapon_fx/tier2boss/tier2boss_tracer_impact.vpcf",
"m_flCritBonusAgainstNPCs": 0,
"m_flZoomMoveSpeedPercent": 1,
"m_flDamageFalloffEndRange": 2400,
"m_flDamageFalloffEndScale": 0.1,
"m_flShootMoveSpeedPercent": 0.75,
"m_szMuzzleFlashEffectName": "particles/weapon_fx/tier2boss/tier2boss_muzzle_flash.vpcf",
"m_flDamageFalloffStartRange": 400,
"m_flDamageFalloffStartScale": 1,
"m_flShootSpreadPenaltyDecay": 2,
"m_flShootingUpSpreadPenalty": 2,
"m_flShootSpreadPenaltyPerShot": 0,
"m_szBulletTravelTracerParticle": "particles/weapon_fx/tier2boss/tier2boss_tracer.vpcf",
"m_flShootSpreadPenaltyDecayDelay": 0,
"m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Hero",
"m_flBulletInheritShooterVelocityScale": 0,
"m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
"m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Hero.Large"
}
} |
| m_strAbilityImage | "file://{images}/hud/abilities/weapon_damage.psd" |
| m_strAG2SourceName | "weapon" |
| m_sCustomStackLabel | "#CurrentBonus_label" |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN" |
| m_nAbilityPointsCost | 1 |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE" |
| m_sObstructedShotSound | "" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
Base→Tier2{
primary =
{
m_Spread = 0.1
m_flRange = 2000
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 35
m_iClipSize = 40
m_flCycleTime = 0.1
m_flBulletSpeed = 4000
m_flDamageForce = 50
m_flRecoilSpeed = 1
m_StandingSpread = 1.5
m_flBulletDamage = 17.5
m_flBulletRadius = 10
m_flCritBonusEnd = 1.65
m_reloadDuration = 1
m_strReloadSound = "Player.WpnReload.Shared.Clip.Out"
m_strZoomInSound = "Hero.Default.ZoomIn"
m_NpcAimingSpread = 0.2
m_VerticallRecoil =
{
m_Range = [ -0.2, 0.2 ]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_strZoomOutSound = "Hero.Default.ZoomOut"
m_HorizontalRecoil =
{
m_Range = [ -0.1, 0.1 ]
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects =
{
dirt =
{
}
wood =
{
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
flesh =
{
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
metal =
{
}
default =
{
m_strDecal = "Impact.Concrete"
m_strSound = "Default.BulletImpact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals =
{
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
leafy_tree =
{
}
solidmetal =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/tier2boss/tier2boss_impact_metal.vpcf"
}
wood_plank =
{
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
metalvehicle =
{
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_strReloadEndSound = "Player.WpnReload.Shared.Clip.In"
m_flZoomFOV_Relative = -40
m_strBulletWhizSound = "Base.Bullet.Whizby"
m_flAutoReplenishClip = 1
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_flPenetrationPercent = 0
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/tier2boss/tier2boss_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 2400
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/tier2boss/tier2boss_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 400
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 2
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/weapon_fx/tier2boss/tier2boss_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
}
}#CurrentBonus_label{
m_Spread = 0.1
m_flRange = 2000
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 35
m_iClipSize = 40
m_flCycleTime = 0.1
m_flBulletSpeed = 4000
m_flDamageForce = 50
m_flRecoilSpeed = 1
m_StandingSpread = 1.5
m_flBulletDamage = 17.5
m_flBulletRadius = 10
m_flCritBonusEnd = 1.65
m_reloadDuration = 1
m_strReloadSound = "Player.WpnReload.Shared.Clip.Out"
m_strZoomInSound = "Hero.Default.ZoomIn"
m_NpcAimingSpread = 0.2
m_VerticallRecoil =
{
m_Range = [ -0.2, 0.2 ]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_strZoomOutSound = "Hero.Default.ZoomOut"
m_HorizontalRecoil =
{
m_Range = [ -0.1, 0.1 ]
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects =
{
dirt =
{
}
wood =
{
}
flesh =
{
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
metal =
{
}
default =
{
m_strDecal = "Impact.Concrete"
m_strSound = "Default.BulletImpact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals =
{
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
leafy_tree =
{
}
solidmetal =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/tier2boss/tier2boss_impact_metal.vpcf"
}
wood_plank =
{
}
metalvehicle =
{
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_strReloadEndSound = "Player.WpnReload.Shared.Clip.In"
m_flZoomFOV_Relative = -40
m_strBulletWhizSound = "Base.Bullet.Whizby"
m_flAutoReplenishClip = 1
m_flBurstShotCooldown = 0
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_flPenetrationPercent = 0
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/tier2boss/tier2boss_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 2400
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/tier2boss/tier2boss_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 400
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 2
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/weapon_fx/tier2boss/tier2boss_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
}