pawn.AddAbility("citadel_weapon_priest_set", (ushort)EAbilitySlot.WeaponPrimary);
pawn.RemoveAbility("citadel_weapon_priest_set");Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| AbilityCharges | Charges | 0 | |
| AbilityCooldown | Cooldown | 0 | |
| AbilityDuration | Duration | 0 | |
| AbilityCastDelay | Cast Delay | 0 | |
| AbilityCastRange | Cast Range | 0 | |
| ChannelMoveSpeed | -1 | ||
| AbilityChannelTime | Channel Duration | 0 | |
| AbilityResourceCost | 0 | ||
| AbilityUnitTargetLimit | 1 | ||
| AbilityPostCastDuration | 0 | ||
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 |
| _class | "citadel_ability_primary_weapon" |
| _editor | 1 key{
"folder_name": "Hero Priest"
} |
| _multibase | 1 item[ "hero_weapon_base" ] |
| m_HUDPanel | 1 key{
"m_vecHUDElements": [
{
"m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN",
"m_strContext": "gun"
}
]
} |
| m_WeaponInfo | 68 keys{
"m_Spread": 0.12,
"m_flRange": 7000,
"m_bCanZoom": true,
"m_iBullets": 1,
"m_flZoomFOV": 50,
"m_iClipSize": 33,
"m_flCycleTime": 0.126,
"m_nRecoilSeed": 32152,
"m_flBulletSpeed": 62500,
"m_flDamageForce": 50,
"m_flRecoilSpeed": 2,
"m_flSpreadDecay": 2.5,
"m_strShootSound": "Priest.Wpn.Fire.Main",
"m_StandingSpread": 1.5,
"m_flBulletDamage": 8,
"m_flBulletRadius": 3,
"m_flCritBonusEnd": 1.65,
"m_reloadDuration": 2.8,
"m_strReloadSound": "Priest.Wpn.Reload.Start",
"m_strZoomInSound": "Priest.Wpn.ZoomIn",
"m_VerticallRecoil": {
"m_Range": [
0.11,
0.143
],
"m_flBurstSlope": 0,
"m_flBurstConstant": 0,
"m_flBurstExponent": 0
},
"m_flSpreadPerShot": 0,
"m_flVerticalPunch": 0,
"m_iBurstShotCount": 1,
"m_strZoomOutSound": "Priest.Wpn.ZoomOut",
"m_HorizontalRecoil": {
"m_Range": [
0,
0.02
],
"m_flBurstExponent": 0
},
"m_flBulletLifetime": 2,
"m_flCritBonusStart": 1.65,
"m_mapImpactEffects": {
"dirt": {},
"wood": {},
"flesh": {
"m_strDecal": "",
"m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
},
"metal": {},
"default": {
"m_strDecal": "Impact.Concrete",
"m_strSound": "Default.BulletImpact",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"portals": {
"m_strDecal": "Impact.Concrete",
"m_strSound": "",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"concrete": {
"m_strDecal": "Impact.Concrete",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"leafy_tree": {},
"solidmetal": {
"m_strDecal": "Impact.Concrete",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"wood_plank": {},
"metalvehicle": {}
},
"m_flHorizontalPunch": 0,
"m_flReloadMoveSpeed": "10000",
"m_flScatterYawScale": 1,
"m_strFirstShotSound": "Priest.Wpn.Fire.First",
"m_strReloadEndSound": "",
"m_flZoomFOV_Relative": -25,
"m_strBulletWhizSound": "Priest.Wpn.Whizby",
"m_flBurstShotCooldown": 0,
"m_flCritBonusEndRange": 1500,
"m_flDamageFalloffBias": 0.5,
"m_strShotReleaseSound": "Priest.Wpn.Fire.Release",
"m_flBulletGravityScale": 0,
"m_flBulletReflectScale": 0,
"m_flBulletWhizDistance": 80,
"m_strBulletImpactSound": "Priest.Wpn.Impact",
"m_flBulletReflectAmount": 1,
"m_flCritBonusStartRange": 500,
"m_flRecoilRecoverySpeed": 10,
"m_strWeaponImpactEffect": "particles/weapon_fx/priest/priest_tracer_impact.vpcf",
"m_bBulletShouldUseVerlet": true,
"m_flCritBonusAgainstNPCs": 0,
"m_flZoomMoveSpeedPercent": 1,
"m_flDamageFalloffEndRange": 1850.394,
"m_flDamageFalloffEndScale": 0.1,
"m_flShootMoveSpeedPercent": 0.75,
"m_szMuzzleFlashEffectName": "particles/weapon_fx/priest/priest_muzzle_flash.vpcf",
"m_AimingShootSpreadPenalty": [
0,
0.6
],
"m_flDamageFalloffStartRange": 708.661,
"m_flDamageFalloffStartScale": 1,
"m_flShootSpreadPenaltyDecay": 1,
"m_flShootingUpSpreadPenalty": 0,
"m_flRecoilRecoveryDelayFactor": 0.1,
"m_flShootSpreadPenaltyPerShot": 0.2,
"m_szBulletTravelTracerParticle": "particles/weapon_fx/priest/priest_tracer.vpcf",
"m_flShootSpreadPenaltyDecayDelay": 0.03,
"m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Hero",
"m_flBulletInheritShooterVelocityScale": 0,
"m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
"m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Hero.Large"
} |
| m_eAbilityType | "EAbilityType_Weapon" |
| m_bStartTrained | true |
| m_DOFWhileZoomed | 3 keys{
"m_flDofFarCrisp": 100,
"m_flDofFarBlurry": 7000,
"m_flDofNearCrisp": 200
} |
| m_sDisarmedSound | "Player.Weapon.Jammed" |
| m_strAbilityImage | "file://{images}/hud/abilities/weapon_damage.psd" |
| m_strAG2SourceName | "weapon" |
| m_flBossDamageScale | 1 |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN" |
| m_nAbilityPointsCost | 1 |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE" |
| m_sObstructedShotSound | "" |
| m_strCrosshairCSSClass | "priest" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_flMinDisarmedSoundInterval | 0.1 |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
51:20{
primary =
{
m_Spread = 0.12
m_flRange = 7000
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 50
m_iClipSize = 33
m_flCycleTime = 0.126
m_nRecoilSeed = 32152
m_flBulletSpeed = 62500
m_flDamageForce = 50
m_flRecoilSpeed = 2
m_flSpreadDecay = 2.5
m_strShootSound = "Priest.Wpn.Fire.Main"
m_StandingSpread = 1.5
m_flBulletDamage = 8
m_flBulletRadius = 3
m_flCritBonusEnd = 1.65
m_reloadDuration = 2.8
m_strReloadSound = "Priest.Wpn.Reload.Start"
m_strZoomInSound = "Priest.Wpn.ZoomIn"
m_VerticallRecoil =
{
m_Range = [ 0.11, 0.143 ]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flSpreadPerShot = 0
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_strZoomOutSound = "Priest.Wpn.ZoomOut"
m_HorizontalRecoil =
{
m_Range = [ 0, 0.02 ]
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects =
{
dirt =
{
}
wood =
{
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
flesh =
{
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
metal =
{
}
default =
{
m_strDecal = "Impact.Concrete"
m_strSound = "Default.BulletImpact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals =
{
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
leafy_tree =
{
}
solidmetal =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
wood_plank =
{
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
metalvehicle =
{
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_strFirstShotSound = "Priest.Wpn.Fire.First"
m_strReloadEndSound = ""
m_flZoomFOV_Relative = -25
m_strBulletWhizSound = "Priest.Wpn.Whizby"
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_strShotReleaseSound = "Priest.Wpn.Fire.Release"
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_strBulletImpactSound = "Priest.Wpn.Impact"
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/priest/priest_tracer_impact.vpcf"
m_bBulletShouldUseVerlet = true
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 1850.394
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/priest/priest_muzzle_flash.vpcf"
m_AimingShootSpreadPenalty = [ 0, 0.6 ]
m_flDamageFalloffStartRange = 708.661
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 1
m_flShootingUpSpreadPenalty = 0
m_flRecoilRecoveryDelayFactor = 0.1
m_flShootSpreadPenaltyPerShot = 0.2
m_szBulletTravelTracerParticle = "particles/weapon_fx/priest/priest_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0.03
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
}
}#CurrentBonus_label{
m_nPriority = 2
m_vecFOVOperations =
[
{
m_flLerpGain = 0.75
m_flLerpDuration = 0.1
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringStrength = 40
m_bLerpEndAtDefault = false
m_bValuesAreRelative = true
},
{
m_eCameraOperation = "k_ECameraOp_Maintain"
},
]
}{
m_nPriority = 2
m_vecFOVOperations =
[
{
m_flLerpBias = 0.75
m_flLerpDuration = 0.12
m_bApproachDefault = true
m_bSpringToDefault = true
m_eCameraOperation = "k_ECameraOp_Lerp"
m_flSpringStrength = 40
m_bValuesAreRelative = true
},
]
}{
m_Spread = 0.12
m_flRange = 7000
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 50
m_iClipSize = 33
m_flCycleTime = 0.126
m_nRecoilSeed = 32152
m_flBulletSpeed = 62500
m_flDamageForce = 50
m_flRecoilSpeed = 2
m_flSpreadDecay = 2.5
m_strShootSound = "Priest.Wpn.Fire.Main"
m_StandingSpread = 1.5
m_flBulletDamage = 8
m_flBulletRadius = 3
m_flCritBonusEnd = 1.65
m_reloadDuration = 2.8
m_strReloadSound = "Priest.Wpn.Reload.Start"
m_strZoomInSound = "Priest.Wpn.ZoomIn"
m_VerticallRecoil =
{
m_Range = [ 0.11, 0.143 ]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flSpreadPerShot = 0
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_strZoomOutSound = "Priest.Wpn.ZoomOut"
m_HorizontalRecoil =
{
m_Range = [ 0, 0.02 ]
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects =
{
dirt =
{
}
wood =
{
}
flesh =
{
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
metal =
{
}
default =
{
m_strDecal = "Impact.Concrete"
m_strSound = "Default.BulletImpact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals =
{
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
leafy_tree =
{
}
solidmetal =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
wood_plank =
{
}
metalvehicle =
{
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_strFirstShotSound = "Priest.Wpn.Fire.First"
m_strReloadEndSound = ""
m_flZoomFOV_Relative = -25
m_strBulletWhizSound = "Priest.Wpn.Whizby"
m_flBurstShotCooldown = 0
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_strShotReleaseSound = "Priest.Wpn.Fire.Release"
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_strBulletImpactSound = "Priest.Wpn.Impact"
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/priest/priest_tracer_impact.vpcf"
m_bBulletShouldUseVerlet = true
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 1850.394
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/priest/priest_muzzle_flash.vpcf"
m_AimingShootSpreadPenalty = [ 0, 0.6 ]
m_flDamageFalloffStartRange = 708.661
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 1
m_flShootingUpSpreadPenalty = 0
m_flRecoilRecoveryDelayFactor = 0.1
m_flShootSpreadPenaltyPerShot = 0.2
m_szBulletTravelTracerParticle = "particles/weapon_fx/priest/priest_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0.03
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
}