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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6745 (Oct 02 2026)

citadel_weapon_viscous_set_2

weapon

class citadel_ability_primary_weapon_scaling_altfire · Viscous Weapon Secondary · inherits from weapon_alternative_rmb_activate

Deadworks (C#)
pawn.AddAbility("citadel_weapon_viscous_set_2", (ushort)EAbilitySlot.WeaponSecondary);
pawn.RemoveAbility("citadel_weapon_viscous_set_2");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"citadel_ability_primary_weapon_scaling_altfire"
_editor
1 key
{
  "folder_name": "Hero Viscous"
}
_multibase
1 item
[
  "weapon_alternative_rmb_activate"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN",
      "m_strContext": "gun"
    }
  ]
}
m_eAbilityType"EAbilityType_Weapon"
m_bStartTrainedtrue
m_DOFWhileZoomed
3 keys
{
  "m_flDofFarCrisp": 200,
  "m_flDofFarBlurry": 400,
  "m_flDofNearCrisp": 100
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_Spread": 0.2,
    "m_flRange": 1000,
    "m_bCanCrit": false,
    "m_bCanZoom": false,
    "m_iBullets": 1,
    "m_flZoomFOV": 35,
    "m_iClipSize": 10,
    "m_flCycleTime": 1.26,
    "m_flBulletSpeed": 1500,
    "m_flRecoilSpeed": 5,
    "m_strShootSound": "Viscous.Fire.Alt",
    "m_StandingSpread": 1.5,
    "m_flBulletDamage": 42,
    "m_flBulletRadius": 20,
    "m_flCritBonusEnd": 1.65,
    "m_reloadDuration": 2.1,
    "m_strReloadSound": "Kelvin.Wpn.Reload.Start",
    "m_strZoomInSound": "default.ZoomIn",
    "m_VerticallRecoil": {
      "m_Range": [
        0.2,
        0.3
      ],
      "m_flBurstSlope": 0,
      "m_flBurstConstant": 0,
      "m_flBurstExponent": 0
    },
    "m_flVerticalPunch": 0,
    "m_iBurstShotCount": 1,
    "m_strZoomOutSound": "default.ZoomOut",
    "m_HorizontalRecoil": {
      "m_Range": [
        -0.1,
        0.1
      ],
      "m_flBurstExponent": 0
    },
    "m_flBulletLifetime": 2,
    "m_flCritBonusStart": 1.65,
    "m_mapImpactEffects": {
      "wood": {
        "m_strDecal": "Impact.Wood",
        "m_strParticle": "particles/impact_fx/impact_wood.vpcf"
      },
      "flesh": {
        "m_strDecal": "",
        "m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
      },
      "default": {
        "m_strDecal": "Impact.Concrete",
        "m_strSound": "Default.BulletImpact",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "portals": {
        "m_strDecal": "Impact.Concrete",
        "m_strSound": "",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "concrete": {
        "m_strDecal": "Impact.Concrete",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "solidmetal": {
        "m_strDecal": "Impact.Concrete",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "wood_plank": {
        "m_strDecal": "Impact.Wood",
        "m_strParticle": "particles/impact_fx/impact_wood.vpcf"
      }
    },
    "m_flExplosionRadius": 140,
    "m_flHorizontalPunch": 0,
    "m_flReloadMoveSpeed": "10000",
    "m_flScatterYawScale": 1,
    "m_flVerticalAimBias": 2.2,
    "m_strReloadEndSound": "",
    "m_vecScatterOffsets": [],
    "m_flZoomFOV_Relative": -40,
    "m_strBulletWhizSound": "Viscous.Wpn.BulletWhizby",
    "m_flCritBonusEndRange": 1500,
    "m_flDamageFalloffBias": 0.5,
    "m_flBulletGravityScale": 0.2,
    "m_flBulletReflectScale": 0,
    "m_flBulletWhizDistance": 80,
    "m_iAmmoConsumedPerShot": 5,
    "m_strBulletImpactSound": "Viscous.Fire.Alt.Explode",
    "m_flBulletRadiusVsWorld": 4,
    "m_flBulletReflectAmount": 1,
    "m_flCritBonusStartRange": 500,
    "m_flIntraBurstCycleTime": 0,
    "m_flPelletScatterFactor": 1,
    "m_flRecoilRecoverySpeed": 10,
    "m_strBulletLoopingSound": "Viscous.Fire.Alt.Projectile.Lp",
    "m_strWeaponImpactEffect": "particles/weapon_fx/viscous/viscous_projectile_alt_impact.vpcf",
    "m_bBulletShouldUseVerlet": true,
    "m_flCritBonusAgainstNPCs": 0,
    "m_flZoomMoveSpeedPercent": 1,
    "m_flDamageFalloffEndRange": 2264,
    "m_flDamageFalloffEndScale": 0.1,
    "m_flShootMoveSpeedPercent": 0.75,
    "m_szMuzzleFlashEffectName": "particles/weapon_fx/viscous/viscous_projectile_alt_firing.vpcf",
    "m_AimingShootSpreadPenalty": [
      0,
      0.5
    ],
    "m_flDamageFalloffStartRange": 787,
    "m_flDamageFalloffStartScale": 1,
    "m_flShootSpreadPenaltyDecay": 3,
    "m_flShootingUpSpreadPenalty": 0,
    "m_flPelletScatterSpreadFactor": 1,
    "m_flRecoilRecoveryDelayFactor": 0.9,
    "m_flShootSpreadPenaltyPerShot": 0.5,
    "m_szBulletTravelTracerParticle": "particles/weapon_fx/viscous/viscous_projectile_alt.vpcf",
    "m_flShootSpreadPenaltyDecayDelay": 0,
    "m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Hero",
    "m_flExplosionDamageScaleAtMaxRadius": 0.5,
    "m_flBulletInheritShooterVelocityScale": 0,
    "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
    "m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Hero.Large"
  }
}
m_projectileInfo
0 keys
{}
m_strAbilityImage"file://{images}/hud/abilities/weapon_damage.psd"
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost1
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_ALTERNATIVE_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_cameraSequenceCastStart
0 keys
{}
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.2
      		m_flRange = 1000
      		m_bCanCrit = false
      		m_bCanZoom = false
      		m_iBullets = 1
      		m_flZoomFOV = 35
      		m_iClipSize = 10
      		m_flCycleTime = 1.26
      		m_flBulletSpeed = 1500
      		m_flRecoilSpeed = 5
      		m_strShootSound = "Viscous.Fire.Alt"
      		m_StandingSpread = 1.5
      		m_flBulletDamage = 42
      		m_flBulletRadius = 20
      		m_flCritBonusEnd = 1.65
      		m_reloadDuration = 2.1
      		m_strReloadSound = "Kelvin.Wpn.Reload.Start"
      		m_strZoomInSound = "default.ZoomIn"
      		m_VerticallRecoil = 
      		{
      			m_Range = [ 0.2, 0.3 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_strZoomOutSound = "default.ZoomOut"
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ -0.1, 0.1 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletLifetime = 2
      		m_flCritBonusStart = 1.65
      		m_mapImpactEffects = 
      		{
      			wood = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = "Default.BulletImpact"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			wood_plank = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      		}
      		m_flExplosionRadius = 140
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = "10000"
      		m_flScatterYawScale = 1
      		m_flVerticalAimBias = 2.2
      		m_strReloadEndSound = ""
      		m_vecScatterOffsets = []
      		m_flZoomFOV_Relative = -40
      		m_strBulletWhizSound = "Viscous.Wpn.BulletWhizby"
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0.2
      		m_flBulletReflectScale = 0
      		m_flBulletWhizDistance = 80
      		m_iAmmoConsumedPerShot = 5
      		m_strBulletImpactSound = "Viscous.Fire.Alt.Explode"
      		m_flBulletRadiusVsWorld = 4
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 1
      		m_flRecoilRecoverySpeed = 10
      		m_strBulletLoopingSound = "Viscous.Fire.Alt.Projectile.Lp"
      		m_strWeaponImpactEffect = "particles/weapon_fx/viscous/viscous_projectile_alt_impact.vpcf"
      		m_bBulletShouldUseVerlet = true
      		m_flCritBonusAgainstNPCs = 0
      		m_flZoomMoveSpeedPercent = 1
      		m_flDamageFalloffEndRange = 2264
      		m_flDamageFalloffEndScale = 0.1
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = "particles/weapon_fx/viscous/viscous_projectile_alt_firing.vpcf"
      		m_AimingShootSpreadPenalty = [ 0, 0.5 ]
      		m_flDamageFalloffStartRange = 787
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 3
      		m_flShootingUpSpreadPenalty = 0
      		m_flPelletScatterSpreadFactor = 1
      		m_flRecoilRecoveryDelayFactor = 0.9
      		m_flShootSpreadPenaltyPerShot = 0.5
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/viscous/viscous_projectile_alt.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
      		m_flExplosionDamageScaleAtMaxRadius = 0.5
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 72 keys }
      {
      	m_Spread = 0.2
      	m_flRange = 1000
      	m_bCanCrit = false
      	m_bCanZoom = false
      	m_iBullets = 1
      	m_flZoomFOV = 35
      	m_iClipSize = 10
      	m_flCycleTime = 1.26
      	m_flBulletSpeed = 1500
      	m_flRecoilSpeed = 5
      	m_strShootSound = "Viscous.Fire.Alt"
      	m_StandingSpread = 1.5
      	m_flBulletDamage = 42
      	m_flBulletRadius = 20
      	m_flCritBonusEnd = 1.65
      	m_reloadDuration = 2.1
      	m_strReloadSound = "Kelvin.Wpn.Reload.Start"
      	m_strZoomInSound = "default.ZoomIn"
      	m_VerticallRecoil = 
      	{
      		m_Range = [ 0.2, 0.3 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flVerticalPunch = 0
      	m_iBurstShotCount = 1
      	m_strZoomOutSound = "default.ZoomOut"
      	m_HorizontalRecoil = 
      	{
      		m_Range = [ -0.1, 0.1 ]
      		m_flBurstExponent = 0
      	}
      	m_flBulletLifetime = 2
      	m_flCritBonusStart = 1.65
      	m_mapImpactEffects = 
      	{
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = "Default.BulletImpact"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = ""
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      	}
      	m_flExplosionRadius = 140
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = "10000"
      	m_flScatterYawScale = 1
      	m_flVerticalAimBias = 2.2
      	m_strReloadEndSound = ""
      	m_vecScatterOffsets = []
      	m_flZoomFOV_Relative = -40
      	m_strBulletWhizSound = "Viscous.Wpn.BulletWhizby"
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flBulletGravityScale = 0.2
      	m_flBulletReflectScale = 0
      	m_flBulletWhizDistance = 80
      	m_iAmmoConsumedPerShot = 5
      	m_strBulletImpactSound = "Viscous.Fire.Alt.Explode"
      	m_flBulletRadiusVsWorld = 4
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flPelletScatterFactor = 1
      	m_flRecoilRecoverySpeed = 10
      	m_strBulletLoopingSound = "Viscous.Fire.Alt.Projectile.Lp"
      	m_strWeaponImpactEffect = "particles/weapon_fx/viscous/viscous_projectile_alt_impact.vpcf"
      	m_bBulletShouldUseVerlet = true
      	m_flCritBonusAgainstNPCs = 0
      	m_flZoomMoveSpeedPercent = 1
      	m_flDamageFalloffEndRange = 2264
      	m_flDamageFalloffEndScale = 0.1
      	m_flShootMoveSpeedPercent = 0.75
      	m_szMuzzleFlashEffectName = "particles/weapon_fx/viscous/viscous_projectile_alt_firing.vpcf"
      	m_AimingShootSpreadPenalty = [ 0, 0.5 ]
      	m_flDamageFalloffStartRange = 787
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 3
      	m_flShootingUpSpreadPenalty = 0
      	m_flPelletScatterSpreadFactor = 1
      	m_flRecoilRecoveryDelayFactor = 0.9
      	m_flShootSpreadPenaltyPerShot = 0.5
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/viscous/viscous_projectile_alt.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
      	m_flExplosionDamageScaleAtMaxRadius = 0.5
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
      }
  2. 6696–6701first dumped