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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6701 (Sep 25 2026), not the latest

citadel_weapon_warden_set

weapon

class citadel_ability_primary_weapon · Warden Weapon Primary · inherits from hero_weapon_base

Deadworks (C#)
pawn.AddAbility("citadel_weapon_warden_set", (ushort)EAbilitySlot.WeaponPrimary);
pawn.RemoveAbility("citadel_weapon_warden_set");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"citadel_ability_primary_weapon"
_editor
1 key
{
  "folder_name": "Hero Warden"
}
_multibase
1 item
[
  "hero_weapon_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN",
      "m_strContext": "gun"
    }
  ]
}
m_WeaponInfo
63 keys
{
  "m_Spread": 0,
  "m_flRange": 7000,
  "m_bCanZoom": true,
  "m_iBullets": 1,
  "m_flZoomFOV": 35,
  "m_iClipSize": 17,
  "m_flCycleTime": 0.2625,
  "m_nRecoilSeed": 1234,
  "m_flBulletSpeed": 11417.3,
  "m_flDamageForce": 50,
  "m_flRecoilSpeed": 1,
  "m_strShootSound": "Warden.Wpn.Fire",
  "m_StandingSpread": 1.5,
  "m_flBulletDamage": 17.34,
  "m_flBulletRadius": 5,
  "m_flCritBonusEnd": 1.65,
  "m_reloadDuration": 2.914,
  "m_strReloadSound": "Warden.Wpn.Reload.Start",
  "m_strZoomInSound": "Warden.Wpn.Zoom.In",
  "m_VerticallRecoil": {
    "m_Range": [
      0,
      0
    ],
    "m_flBurstSlope": 0,
    "m_flBurstConstant": 0,
    "m_flBurstExponent": 0
  },
  "m_flVerticalPunch": 0.15,
  "m_iBurstShotCount": 1,
  "m_strZoomOutSound": "Warden.Wpn.Zoom.Out",
  "m_HorizontalRecoil": {
    "m_Range": [
      0,
      0
    ],
    "m_flBurstExponent": 0
  },
  "m_flBulletLifetime": 2,
  "m_flCritBonusStart": 1.65,
  "m_mapImpactEffects": {
    "dirt": {},
    "wood": {},
    "flesh": {
      "m_strDecal": "",
      "m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
    },
    "metal": {},
    "default": {
      "m_strDecal": "Impact.Concrete",
      "m_strSound": "Default.BulletImpact",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "portals": {
      "m_strDecal": "Impact.Concrete",
      "m_strSound": "",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "concrete": {
      "m_strDecal": "Impact.Concrete",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "leafy_tree": {},
    "solidmetal": {
      "m_strDecal": "Impact.Concrete",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "wood_plank": {},
    "metalvehicle": {}
  },
  "m_flHorizontalPunch": 0,
  "m_flReloadMoveSpeed": "10000",
  "m_flScatterYawScale": 1,
  "m_strReloadEndSound": "",
  "m_flZoomFOV_Relative": -40,
  "m_strBulletWhizSound": "Warden.Wpn.Whizby",
  "m_flBurstShotCooldown": 0,
  "m_flCritBonusEndRange": 1500,
  "m_flDamageFalloffBias": 0.5,
  "m_flBulletGravityScale": 0.25,
  "m_flBulletReflectScale": 0,
  "m_flBulletWhizDistance": 80,
  "m_strBulletImpactSound": "Warden.Wpn.Impact",
  "m_flBulletReflectAmount": 1,
  "m_flCritBonusStartRange": 500,
  "m_flRecoilRecoverySpeed": 10,
  "m_strWeaponImpactEffect": "particles/weapon_fx/default_tracer_impact.vpcf",
  "m_bBulletShouldUseVerlet": true,
  "m_flCritBonusAgainstNPCs": 0,
  "m_flZoomMoveSpeedPercent": 1,
  "m_flDamageFalloffEndRange": 1850.39,
  "m_flDamageFalloffEndScale": 0.1,
  "m_flShootMoveSpeedPercent": 0.75,
  "m_szMuzzleFlashEffectName": "particles/weapon_fx/warden/warden_muzzle_flash.vpcf",
  "m_AimingShootSpreadPenalty": [
    0,
    1
  ],
  "m_flDamageFalloffStartRange": 708.661,
  "m_flDamageFalloffStartScale": 1,
  "m_flShootSpreadPenaltyDecay": 4,
  "m_flShootingUpSpreadPenalty": 0,
  "m_flShootSpreadPenaltyPerShot": 0,
  "m_szBulletTravelTracerParticle": "particles/weapon_fx/warden/warden_tracer.vpcf",
  "m_flShootSpreadPenaltyDecayDelay": 0,
  "m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Hero",
  "m_flBulletInheritShooterVelocityScale": 0,
  "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
  "m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Hero.Large"
}
m_eAbilityType"EAbilityType_Weapon"
m_bStartTrainedtrue
m_DOFWhileZoomed
3 keys
{
  "m_flDofFarCrisp": 100,
  "m_flDofFarBlurry": 7000,
  "m_flDofNearCrisp": 200
}
m_sDisarmedSound"Player.Weapon.Jammed"
m_strAbilityImage"file://{images}/hud/abilities/weapon_damage.psd"
m_strAG2SourceName"weapon"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost1
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE"
m_sObstructedShotSound""
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flMinDisarmedSoundInterval0.1
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +display_nameFreedom's Cost
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0
      		m_flRange = 7000
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 35
      		m_iClipSize = 17
      		m_flCycleTime = 0.2625
      		m_nRecoilSeed = 1234
      		m_flBulletSpeed = 11417.3
      		m_flDamageForce = 50
      		m_flRecoilSpeed = 1
      		m_strShootSound = "Warden.Wpn.Fire"
      		m_StandingSpread = 1.5
      		m_flBulletDamage = 17.34
      		m_flBulletRadius = 5
      		m_flCritBonusEnd = 1.65
      		m_reloadDuration = 2.914
      		m_strReloadSound = "Warden.Wpn.Reload.Start"
      		m_strZoomInSound = "Warden.Wpn.Zoom.In"
      		m_VerticallRecoil = 
      		{
      			m_Range = [ 0, 0 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0.15
      		m_iBurstShotCount = 1
      		m_strZoomOutSound = "Warden.Wpn.Zoom.Out"
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ 0, 0 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletLifetime = 2
      		m_flCritBonusStart = 1.65
      		m_mapImpactEffects = 
      		{
      			dirt = 
      			{
      			}
      			wood = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			metal = 
      			{
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = "Default.BulletImpact"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			leafy_tree = 
      			{
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			wood_plank = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			metalvehicle = 
      			{
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = "10000"
      		m_flScatterYawScale = 1
      		m_strReloadEndSound = ""
      		m_flZoomFOV_Relative = -40
      		m_strBulletWhizSound = "Warden.Wpn.Whizby"
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0.25
      		m_flBulletReflectScale = 0
      		m_flBulletWhizDistance = 80
      		m_strBulletImpactSound = "Warden.Wpn.Impact"
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flRecoilRecoverySpeed = 10
      		m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
      		m_bBulletShouldUseVerlet = true
      		m_flCritBonusAgainstNPCs = 0
      		m_flZoomMoveSpeedPercent = 1
      		m_flDamageFalloffEndRange = 1850.39
      		m_flDamageFalloffEndScale = 0.1
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = "particles/weapon_fx/warden/warden_muzzle_flash.vpcf"
      		m_AimingShootSpreadPenalty = [ 0, 1 ]
      		m_flDamageFalloffStartRange = 708.661
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 4
      		m_flShootingUpSpreadPenalty = 0
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/warden/warden_tracer.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_cameraSequenceZoom
      { 2 keys }
      {
      	m_nPriority = 2
      	m_vecFOVOperations = 
      	[
      		{
      			m_flLerpGain = 0.75
      			m_flLerpDuration = 0.1
      			m_bSpringToDefault = false
      			m_eCameraOperation = "k_ECameraOp_Spring"
      			m_flSpringStrength = 40
      			m_bLerpEndAtDefault = false
      			m_bValuesAreRelative = true
      		},
      		{
      			m_eCameraOperation = "k_ECameraOp_Maintain"
      		},
      	]
      }
    • +m_cameraSequenceUnZoom
      { 2 keys }
      {
      	m_nPriority = 2
      	m_vecFOVOperations = 
      	[
      		{
      			m_flLerpBias = 0.75
      			m_flLerpDuration = 0.12
      			m_bApproachDefault = true
      			m_bSpringToDefault = true
      			m_eCameraOperation = "k_ECameraOp_Lerp"
      			m_flSpringStrength = 40
      			m_bValuesAreRelative = true
      		},
      	]
      }
    • −m_WeaponInfo
      { 63 keys }
      {
      	m_Spread = 0
      	m_flRange = 7000
      	m_bCanZoom = true
      	m_iBullets = 1
      	m_flZoomFOV = 35
      	m_iClipSize = 17
      	m_flCycleTime = 0.2625
      	m_nRecoilSeed = 1234
      	m_flBulletSpeed = 11417.3
      	m_flDamageForce = 50
      	m_flRecoilSpeed = 1
      	m_strShootSound = "Warden.Wpn.Fire"
      	m_StandingSpread = 1.5
      	m_flBulletDamage = 17.34
      	m_flBulletRadius = 5
      	m_flCritBonusEnd = 1.65
      	m_reloadDuration = 2.914
      	m_strReloadSound = "Warden.Wpn.Reload.Start"
      	m_strZoomInSound = "Warden.Wpn.Zoom.In"
      	m_VerticallRecoil = 
      	{
      		m_Range = [ 0, 0 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flVerticalPunch = 0.15
      	m_iBurstShotCount = 1
      	m_strZoomOutSound = "Warden.Wpn.Zoom.Out"
      	m_HorizontalRecoil = 
      	{
      		m_Range = [ 0, 0 ]
      		m_flBurstExponent = 0
      	}
      	m_flBulletLifetime = 2
      	m_flCritBonusStart = 1.65
      	m_mapImpactEffects = 
      	{
      		dirt = 
      		{
      		}
      		wood = 
      		{
      		}
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		metal = 
      		{
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = "Default.BulletImpact"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = ""
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		leafy_tree = 
      		{
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		wood_plank = 
      		{
      		}
      		metalvehicle = 
      		{
      		}
      	}
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = "10000"
      	m_flScatterYawScale = 1
      	m_strReloadEndSound = ""
      	m_flZoomFOV_Relative = -40
      	m_strBulletWhizSound = "Warden.Wpn.Whizby"
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flBulletGravityScale = 0.25
      	m_flBulletReflectScale = 0
      	m_flBulletWhizDistance = 80
      	m_strBulletImpactSound = "Warden.Wpn.Impact"
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flRecoilRecoverySpeed = 10
      	m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
      	m_bBulletShouldUseVerlet = true
      	m_flCritBonusAgainstNPCs = 0
      	m_flZoomMoveSpeedPercent = 1
      	m_flDamageFalloffEndRange = 1850.39
      	m_flDamageFalloffEndScale = 0.1
      	m_flShootMoveSpeedPercent = 0.75
      	m_szMuzzleFlashEffectName = "particles/weapon_fx/warden/warden_muzzle_flash.vpcf"
      	m_AimingShootSpreadPenalty = [ 0, 1 ]
      	m_flDamageFalloffStartRange = 708.661
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 4
      	m_flShootingUpSpreadPenalty = 0
      	m_flShootSpreadPenaltyPerShot = 0
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/warden/warden_tracer.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
      }
  2. 6696–6701first dumped