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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6731 (Oct 01 2026), not the latest

citadel_weapon_werewolf_claws

Lycan Clawsweapon

class citadel_ability_werewolf_clawweapon · inherits from hero_weapon_base

Deadworks (C#)
pawn.AddAbility("citadel_weapon_werewolf_claws", slot);
pawn.RemoveAbility("citadel_weapon_werewolf_claws");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range6m
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
TargetingConeAngleAttack Angle60
AbilityResourceCost0
AbilityUnitTargetLimit10
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay0

VData

_class"citadel_ability_werewolf_clawweapon"
_editor
1 key
{
  "folder_name": "Hero Werewolf"
}
_multibase
1 item
[
  "hero_weapon_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN",
      "m_strContext": "gun"
    }
  ]
}
m_eAbilityType"EAbilityType_Weapon"
m_bStartTrainedtrue
m_DOFWhileZoomed
3 keys
{
  "m_flDofFarCrisp": 100,
  "m_flDofFarBlurry": 7000,
  "m_flDofNearCrisp": 200
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_Spread": 0,
    "m_flRange": 7000,
    "m_bCanZoom": true,
    "m_iBullets": 1,
    "m_flZoomFOV": 35,
    "m_iClipSize": 12,
    "m_bIsSemiAuto": false,
    "m_flCycleTime": 0.5,
    "m_nRecoilSeed": 32152,
    "m_flBulletSpeed": 10000,
    "m_flDamageForce": 50,
    "m_flRecoilSpeed": 5,
    "m_flSpreadDecay": 2.5,
    "m_strShootSound": "Werewolf.Wpn.Claws.Fire",
    "m_StandingSpread": 1.5,
    "m_flBulletDamage": 25,
    "m_flBulletRadius": 7,
    "m_flCritBonusEnd": 1.65,
    "m_reloadDuration": 1.5,
    "m_strReloadSound": "Player.WpnReload.Shared.Clip.Out",
    "m_strZoomInSound": "Hero.Default.ZoomIn",
    "m_VerticallRecoil": {
      "m_Range": [
        0,
        0
      ],
      "m_flBurstSlope": 0,
      "m_flBurstConstant": 0,
      "m_flBurstExponent": 0
    },
    "m_flSpreadPerShot": 0,
    "m_flVerticalPunch": 0,
    "m_iBurstShotCount": 1,
    "m_strZoomOutSound": "Hero.Default.ZoomOut",
    "m_BulletSpeedCurve": {
      "m_spline": [
        {
          "x": 0,
          "y": 22500,
          "m_flSlopeIncoming": 0,
          "m_flSlopeOutgoing": 0
        },
        {
          "x": 100,
          "y": 22500,
          "m_flSlopeIncoming": 0,
          "m_flSlopeOutgoing": 0
        }
      ],
      "m_tangents": [
        {
          "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
          "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
        },
        {
          "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
          "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
        }
      ],
      "m_vDomainMaxs": [
        100,
        22500
      ],
      "m_vDomainMins": [
        0,
        1
      ]
    },
    "m_HorizontalRecoil": {
      "m_Range": [
        0,
        0
      ],
      "m_flBurstExponent": 0
    },
    "m_flBulletLifetime": 2,
    "m_flCritBonusStart": 1.65,
    "m_mapImpactEffects": {
      "dirt": {},
      "wood": {
        "m_strDecal": "Impact.Wood",
        "m_strParticle": "particles/impact_fx/impact_wood.vpcf"
      },
      "flesh": {
        "m_strDecal": "",
        "m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
      },
      "metal": {},
      "default": {
        "m_strDecal": "Impact.Concrete",
        "m_strSound": "Default.BulletImpact",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "portals": {
        "m_strDecal": "Impact.Concrete",
        "m_strSound": "",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "concrete": {
        "m_strDecal": "Impact.Concrete",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "leafy_tree": {},
      "solidmetal": {
        "m_strDecal": "Impact.Concrete",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "wood_plank": {
        "m_strDecal": "Impact.Wood",
        "m_strParticle": "particles/impact_fx/impact_wood.vpcf"
      },
      "metalvehicle": {}
    },
    "m_flHorizontalPunch": 0,
    "m_flReloadMoveSpeed": "10000",
    "m_flScatterYawScale": 1,
    "m_strReloadEndSound": "Player.WpnReload.Shared.Clip.In",
    "m_flZoomFOV_Relative": -40,
    "m_strBulletWhizSound": "Base.Bullet.Whizby",
    "m_flCritBonusEndRange": 1500,
    "m_flDamageFalloffBias": 0.5,
    "m_flBulletGravityScale": 0,
    "m_flBulletReflectScale": 0,
    "m_flBulletWhizDistance": 80,
    "m_flSpreadPenaltyDecay": 3,
    "m_bUseWeaponAbilityName": true,
    "m_flBulletReflectAmount": 1,
    "m_flCritBonusStartRange": 500,
    "m_flIntraBurstCycleTime": 0,
    "m_flRecoilRecoverySpeed": 5,
    "m_strWeaponImpactEffect": "",
    "m_bBulletShouldUseVerlet": true,
    "m_flCritBonusAgainstNPCs": 0,
    "m_flZoomMoveSpeedPercent": 1,
    "m_AimingMoveSpreadPenalty": [
      0,
      0.15
    ],
    "m_flDamageFalloffEndRange": 2264,
    "m_flDamageFalloffEndScale": 0.1,
    "m_flShootMoveSpeedPercent": 1,
    "m_szMuzzleFlashEffectName": "",
    "m_AimingShootSpreadPenalty": [
      0.1,
      0.6
    ],
    "m_StandingMoveSpreadPenalty": [
      0,
      0.5
    ],
    "m_flBulletSpeedRandomFactor": 0,
    "m_flDamageFalloffStartRange": 787,
    "m_flDamageFalloffStartScale": 1,
    "m_flShootSpreadPenaltyDecay": 4,
    "m_flShootingUpSpreadPenalty": 0,
    "m_StandingShootSpreadPenalty": [
      0,
      0.2
    ],
    "m_flRecoilRecoveryDelayFactor": 0.05,
    "m_flShootSpreadPenaltyPerShot": 1,
    "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf",
    "m_flShootSpreadPenaltyDecayDelay": 0,
    "m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Hero",
    "m_flBulletInheritShooterVelocityScale": 0,
    "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
    "m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Hero.Large"
  }
}
m_sDisarmedSound"Player.Weapon.Jammed"
m_strAbilityImage"file://{images}/hud/abilities/weapon_damage.psd"
m_strAG2SourceName"weapon"
m_strSwipeHitSound"Werewolf.Wpn.Claws.Hit"
m_strSwipeParticle"particles/abilities/werewolf/werewolf_clawweapon_cast.vpcf"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_vecClawSwipeInfos
2 items
[
  {
    "m_flYawOffset": 0,
    "m_flRollOffset": 15
  },
  {
    "m_flYawOffset": 0,
    "m_flRollOffset": 160,
    "m_flPitchOffset": -5
  }
]
m_cameraSequenceZoom
2 keys
{
  "m_nPriority": 2,
  "m_vecFOVOperations": [
    {
      "m_flLerpGain": 0.75,
      "m_flLerpDuration": 0.1,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 40,
      "m_bLerpEndAtDefault": false,
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost1
m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_ALLOW_SMALL_DEPLOYABLES"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_GOLD_ORBS | CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strSwipeHitParticle"particles/abilities/werewolf/werewolf_clawweapon_impact.vpcf"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_IS_ALTERNATIVE_WEAPON | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING"
m_cameraSequenceUnZoom
2 keys
{
  "m_nPriority": 2,
  "m_vecFOVOperations": [
    {
      "m_flLerpBias": 0.75,
      "m_flLerpDuration": 0.12,
      "m_bApproachDefault": true,
      "m_bSpringToDefault": true,
      "m_eCameraOperation": "k_ECameraOp_Lerp",
      "m_flSpringStrength": 40,
      "m_bValuesAreRelative": true
    }
  ]
}
m_sObstructedShotSound""
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_flMinDisarmedSoundInterval0.1
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bCollectNearbyTargetsWithConetrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0
      		m_flRange = 7000
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 35
      		m_iClipSize = 12
      		m_bIsSemiAuto = false
      		m_flCycleTime = 0.5
      		m_nRecoilSeed = 32152
      		m_flBulletSpeed = 10000
      		m_flDamageForce = 50
      		m_flRecoilSpeed = 5
      		m_flSpreadDecay = 2.5
      		m_strShootSound = "Werewolf.Wpn.Claws.Fire"
      		m_StandingSpread = 1.5
      		m_flBulletDamage = 25
      		m_flBulletRadius = 7
      		m_flCritBonusEnd = 1.65
      		m_reloadDuration = 1.5
      		m_strReloadSound = "Player.WpnReload.Shared.Clip.Out"
      		m_strZoomInSound = "Hero.Default.ZoomIn"
      		m_VerticallRecoil = 
      		{
      			m_Range = [ 0, 0 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flSpreadPerShot = 0
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_strZoomOutSound = "Hero.Default.ZoomOut"
      		m_BulletSpeedCurve = 
      		{
      			m_spline = 
      			[
      				{
      					x = 0
      					y = 22500
      					m_flSlopeIncoming = 0
      					m_flSlopeOutgoing = 0
      				},
      				{
      					x = 100
      					y = 22500
      					m_flSlopeIncoming = 0
      					m_flSlopeOutgoing = 0
      				},
      			]
      			m_tangents = 
      			[
      				{
      					m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
      					m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
      				},
      				{
      					m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
      					m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
      				},
      			]
      			m_vDomainMaxs = [ 100, 22500 ]
      			m_vDomainMins = [ 0, 1 ]
      		}
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ 0, 0 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletLifetime = 2
      		m_flCritBonusStart = 1.65
      		m_mapImpactEffects = 
      		{
      			dirt = 
      			{
      			}
      			wood = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			metal = 
      			{
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = "Default.BulletImpact"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			leafy_tree = 
      			{
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			wood_plank = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			metalvehicle = 
      			{
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = "10000"
      		m_flScatterYawScale = 1
      		m_strReloadEndSound = "Player.WpnReload.Shared.Clip.In"
      		m_flZoomFOV_Relative = -40
      		m_strBulletWhizSound = "Base.Bullet.Whizby"
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0
      		m_flBulletReflectScale = 0
      		m_flBulletWhizDistance = 80
      		m_flSpreadPenaltyDecay = 3
      		m_bUseWeaponAbilityName = true
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flRecoilRecoverySpeed = 5
      		m_strWeaponImpactEffect = ""
      		m_bBulletShouldUseVerlet = true
      		m_flCritBonusAgainstNPCs = 0
      		m_flZoomMoveSpeedPercent = 1
      		m_AimingMoveSpreadPenalty = [ 0, 0.15 ]
      		m_flDamageFalloffEndRange = 2264
      		m_flDamageFalloffEndScale = 0.1
      		m_flShootMoveSpeedPercent = 1
      		m_szMuzzleFlashEffectName = ""
      		m_AimingShootSpreadPenalty = [ 0.1, 0.6 ]
      		m_StandingMoveSpreadPenalty = [ 0, 0.5 ]
      		m_flBulletSpeedRandomFactor = 0
      		m_flDamageFalloffStartRange = 787
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 4
      		m_flShootingUpSpreadPenalty = 0
      		m_StandingShootSpreadPenalty = [ 0, 0.2 ]
      		m_flRecoilRecoveryDelayFactor = 0.05
      		m_flShootSpreadPenaltyPerShot = 1
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_cameraSequenceZoom
      { 2 keys }
      {
      	m_nPriority = 2
      	m_vecFOVOperations = 
      	[
      		{
      			m_flLerpGain = 0.75
      			m_flLerpDuration = 0.1
      			m_bSpringToDefault = false
      			m_eCameraOperation = "k_ECameraOp_Spring"
      			m_flSpringStrength = 40
      			m_bLerpEndAtDefault = false
      			m_bValuesAreRelative = true
      		},
      		{
      			m_eCameraOperation = "k_ECameraOp_Maintain"
      		},
      	]
      }
    • +m_cameraSequenceUnZoom
      { 2 keys }
      {
      	m_nPriority = 2
      	m_vecFOVOperations = 
      	[
      		{
      			m_flLerpBias = 0.75
      			m_flLerpDuration = 0.12
      			m_bApproachDefault = true
      			m_bSpringToDefault = true
      			m_eCameraOperation = "k_ECameraOp_Lerp"
      			m_flSpringStrength = 40
      			m_bValuesAreRelative = true
      		},
      	]
      }
    • −m_WeaponInfo
      { 73 keys }
      {
      	m_Spread = 0
      	m_flRange = 7000
      	m_bCanZoom = true
      	m_iBullets = 1
      	m_flZoomFOV = 35
      	m_iClipSize = 12
      	m_bIsSemiAuto = false
      	m_flCycleTime = 0.5
      	m_nRecoilSeed = 32152
      	m_flBulletSpeed = 10000
      	m_flDamageForce = 50
      	m_flRecoilSpeed = 5
      	m_flSpreadDecay = 2.5
      	m_strShootSound = "Werewolf.Wpn.Claws.Fire"
      	m_StandingSpread = 1.5
      	m_flBulletDamage = 25
      	m_flBulletRadius = 7
      	m_flCritBonusEnd = 1.65
      	m_reloadDuration = 1.5
      	m_strReloadSound = "Player.WpnReload.Shared.Clip.Out"
      	m_strZoomInSound = "Hero.Default.ZoomIn"
      	m_VerticallRecoil = 
      	{
      		m_Range = [ 0, 0 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flSpreadPerShot = 0
      	m_flVerticalPunch = 0
      	m_iBurstShotCount = 1
      	m_strZoomOutSound = "Hero.Default.ZoomOut"
      	m_BulletSpeedCurve = 
      	{
      		m_spline = 
      		[
      			{
      				x = 0
      				y = 22500
      				m_flSlopeIncoming = 0
      				m_flSlopeOutgoing = 0
      			},
      			{
      				x = 100
      				y = 22500
      				m_flSlopeIncoming = 0
      				m_flSlopeOutgoing = 0
      			},
      		]
      		m_tangents = 
      		[
      			{
      				m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
      				m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
      			},
      			{
      				m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
      				m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
      			},
      		]
      		m_vDomainMaxs = [ 100, 22500 ]
      		m_vDomainMins = [ 0, 1 ]
      	}
      	m_HorizontalRecoil = 
      	{
      		m_Range = [ 0, 0 ]
      		m_flBurstExponent = 0
      	}
      	m_flBulletLifetime = 2
      	m_flCritBonusStart = 1.65
      	m_mapImpactEffects = 
      	{
      		dirt = 
      		{
      		}
      		wood = 
      		{
      		}
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		metal = 
      		{
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = "Default.BulletImpact"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = ""
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		leafy_tree = 
      		{
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		wood_plank = 
      		{
      		}
      		metalvehicle = 
      		{
      		}
      	}
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = "10000"
      	m_flScatterYawScale = 1
      	m_strReloadEndSound = "Player.WpnReload.Shared.Clip.In"
      	m_flZoomFOV_Relative = -40
      	m_strBulletWhizSound = "Base.Bullet.Whizby"
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flBulletGravityScale = 0
      	m_flBulletReflectScale = 0
      	m_flBulletWhizDistance = 80
      	m_flSpreadPenaltyDecay = 3
      	m_bUseWeaponAbilityName = true
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flRecoilRecoverySpeed = 5
      	m_strWeaponImpactEffect = ""
      	m_bBulletShouldUseVerlet = true
      	m_flCritBonusAgainstNPCs = 0
      	m_flZoomMoveSpeedPercent = 1
      	m_AimingMoveSpreadPenalty = [ 0, 0.15 ]
      	m_flDamageFalloffEndRange = 2264
      	m_flDamageFalloffEndScale = 0.1
      	m_flShootMoveSpeedPercent = 1
      	m_szMuzzleFlashEffectName = ""
      	m_AimingShootSpreadPenalty = [ 0.1, 0.6 ]
      	m_StandingMoveSpreadPenalty = [ 0, 0.5 ]
      	m_flBulletSpeedRandomFactor = 0
      	m_flDamageFalloffStartRange = 787
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 4
      	m_flShootingUpSpreadPenalty = 0
      	m_StandingShootSpreadPenalty = [ 0, 0.2 ]
      	m_flRecoilRecoveryDelayFactor = 0.05
      	m_flShootSpreadPenaltyPerShot = 1
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
      }
  2. 6696–6701first dumped