pawn.AddAbility("citadel_weapon_yamato_set", (ushort)EAbilitySlot.WeaponPrimary);
pawn.RemoveAbility("citadel_weapon_yamato_set");Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER |
| ChargeTime | 2.0 | ||
| MaxRotation | 90 | ||
| MinRotation | 6 | ||
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| AbilityCharges | Charges | 0 | |
| AbilityCooldown | Cooldown | 0 | |
| AbilityDuration | Duration | 0 | |
| AbilityCastDelay | Cast Delay | 0 | |
| AbilityCastRange | Cast Range | 0 | |
| BulletsPerDegree | 1.5 | ||
| ChannelMoveSpeed | -1 | ||
| AbilityChannelTime | Channel Duration | 0 | |
| AbilityResourceCost | 0 | ||
| AbilityUnitTargetLimit | 1 | ||
| AbilityPostCastDuration | 0 | ||
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 |
| _class | "citadel_ability_primary_weapon" |
| _editor | 1 key{
"folder_name": "Hero Yamato"
} |
| _multibase | 1 item[ "hero_shotgun_base" ] |
| m_HUDPanel | 2 keys{
"m_Layout": "file://{resources}/layout/ability_hud_elements_container.vxml",
"m_vecHUDElements": [
{
"m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
"m_Layout": "file://{resources}/layout/ability_hud_elements/element_circular_progress.vxml",
"m_vecPanels": [
{
"m_flEndValue": 360,
"m_flStartValue": 0,
"m_strPanelName": "circular_progress",
"m_eProgressType": "EProgress_RadialCW",
"m_bReverseProgress": false
}
],
"m_strContext": "charge",
"m_strAdditionalClasses": "medium"
},
{
"m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN",
"m_Layout": "file://{resources}/layout/ability_hud_elements/element_gun.vxml",
"m_vecPanels": [
{
"m_strPanelName": "left_progress",
"m_eProgressType": "EProgress_OffsetLeft"
},
{
"m_strPanelName": "right_progress",
"m_eProgressType": "EProgress_OffsetRight"
}
],
"m_strContext": "gun"
}
]
} |
| m_WeaponInfo | 67 keys{
"m_Spread": 2,
"m_flRange": 7000,
"m_bCanZoom": false,
"m_iBullets": 5,
"m_flZoomFOV": 35,
"m_iClipSize": 12,
"m_flCycleTime": 0.42,
"m_flBulletSpeed": 10000,
"m_flDamageForce": 50,
"m_flRecoilSpeed": 2,
"m_strShootSound": "Yamato.Wpn.Fire",
"m_StandingSpread": 1.5,
"m_flBulletDamage": 5.31,
"m_flBulletRadius": 3,
"m_flCritBonusEnd": 1.65,
"m_reloadDuration": 2.444,
"m_strReloadSound": "Yamato.Wpn.Reload.Start",
"m_strZoomInSound": "Yamato.Wpn.Zoom.In",
"m_VerticallRecoil": {
"m_Range": [
0,
0
],
"m_flBurstSlope": 0,
"m_flBurstConstant": 0,
"m_flBurstExponent": 0
},
"m_flVerticalPunch": 0,
"m_iBurstShotCount": 1,
"m_strZoomOutSound": "Yamato.Wpn.Zoom.Out",
"m_HorizontalRecoil": {
"m_Range": 0,
"m_flBurstConstant": 0,
"m_flBurstExponent": 0
},
"m_flBulletLifetime": 2,
"m_flCritBonusStart": 1.65,
"m_mapImpactEffects": {
"dirt": {},
"wood": {},
"flesh": {
"m_strDecal": "",
"m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
},
"metal": {},
"default": {
"m_strDecal": "Impact.Concrete",
"m_strSound": "Default.BulletImpact",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"portals": {
"m_strDecal": "Impact.Concrete",
"m_strSound": "",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"concrete": {
"m_strDecal": "Impact.Concrete",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"leafy_tree": {},
"solidmetal": {
"m_strDecal": "Impact.Concrete",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"wood_plank": {},
"metalvehicle": {}
},
"m_flHorizontalPunch": 0,
"m_flReloadMoveSpeed": "10000",
"m_flScatterYawScale": 1,
"m_strReloadEndSound": "",
"m_vecScatterOffsets": [
[
0,
0
],
[
-1,
0
],
[
1,
0
],
[
0,
-0.5
],
[
0,
0.5
]
],
"m_flZoomFOV_Relative": -40,
"m_strBulletWhizSound": "Yamato.Wpn.Whizby",
"m_flBurstShotCooldown": 0,
"m_flCritBonusEndRange": 1500,
"m_flDamageFalloffBias": 0.5,
"m_flBulletGravityScale": 0,
"m_flBulletReflectScale": 0,
"m_flBulletWhizDistance": 80,
"m_strBulletImpactSound": "Yamato.Wpn.Impact",
"m_flBulletReflectAmount": 1,
"m_flCritBonusStartRange": 500,
"m_flPelletScatterFactor": 1,
"m_flRecoilRecoverySpeed": 6,
"m_strWeaponImpactEffect": "particles/weapon_fx/yamato/yamato_tracer_impact.vpcf",
"m_bBulletShouldUseVerlet": true,
"m_flCritBonusAgainstNPCs": 0,
"m_flZoomMoveSpeedPercent": 1,
"m_flDamageFalloffEndRange": 1800,
"m_flDamageFalloffEndScale": 0.1,
"m_flShootMoveSpeedPercent": 0.75,
"m_szMuzzleFlashEffectName": "",
"m_AimingShootSpreadPenalty": [
0,
2
],
"m_bHitOnceAcrossAllBullets": false,
"m_flDamageFalloffStartRange": 787,
"m_flDamageFalloffStartScale": 1,
"m_flShootSpreadPenaltyDecay": 4,
"m_flShootingUpSpreadPenalty": 0,
"m_flPelletScatterSpreadFactor": 0.2,
"m_flRecoilRecoveryDelayFactor": 0.9,
"m_flShootSpreadPenaltyPerShot": 0.25,
"m_szBulletTravelTracerParticle": "particles/weapon_fx/yamato/yamato_tracer.vpcf",
"m_flShootSpreadPenaltyDecayDelay": 0,
"m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Hero",
"m_flBulletInheritShooterVelocityScale": 0,
"m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
"m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Hero.Large"
} |
| m_eAbilityType | "EAbilityType_Weapon" |
| m_bStartTrained | true |
| m_DOFWhileZoomed | 3 keys{
"m_flDofFarCrisp": 200,
"m_flDofFarBlurry": 7000,
"m_flDofNearCrisp": 100
} |
| m_sDisarmedSound | "Player.Weapon.Jammed" |
| m_strAbilityImage | "file://{images}/hud/abilities/weapon_damage.psd" |
| m_strAG2SourceName | "weapon" |
| m_flBossDamageScale | 1 |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN" |
| m_nAbilityPointsCost | 1 |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE" |
| m_sObstructedShotSound | "" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_flMinDisarmedSoundInterval | 0.1 |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bDOFFarSettingsAreOffsetByGunRange | false |
Sister's Lament{
primary =
{
m_Spread = 2
m_flRange = 7000
m_bCanZoom = false
m_iBullets = 5
m_flZoomFOV = 35
m_iClipSize = 12
m_flCycleTime = 0.42
m_flBulletSpeed = 10000
m_flDamageForce = 50
m_flRecoilSpeed = 2
m_strShootSound = "Yamato.Wpn.Fire"
m_StandingSpread = 1.5
m_flBulletDamage = 5.31
m_flBulletRadius = 3
m_flCritBonusEnd = 1.65
m_reloadDuration = 2.444
m_strReloadSound = "Yamato.Wpn.Reload.Start"
m_strZoomInSound = "Yamato.Wpn.Zoom.In"
m_VerticallRecoil =
{
m_Range = [ 0, 0 ]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_strZoomOutSound = "Yamato.Wpn.Zoom.Out"
m_HorizontalRecoil =
{
m_Range = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects =
{
dirt =
{
}
wood =
{
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
flesh =
{
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
metal =
{
}
default =
{
m_strDecal = "Impact.Concrete"
m_strSound = "Default.BulletImpact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals =
{
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
leafy_tree =
{
}
solidmetal =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
wood_plank =
{
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
metalvehicle =
{
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_strReloadEndSound = ""
m_vecScatterOffsets =
[
[ 0, 0 ],
[ -1, 0 ],
[ 1, 0 ],
[ 0, -0.5 ],
[ 0, 0.5 ],
]
m_flZoomFOV_Relative = -40
m_strBulletWhizSound = "Yamato.Wpn.Whizby"
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_strBulletImpactSound = "Yamato.Wpn.Impact"
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flPelletScatterFactor = 1
m_flRecoilRecoverySpeed = 6
m_strWeaponImpactEffect = "particles/weapon_fx/yamato/yamato_tracer_impact.vpcf"
m_bBulletShouldUseVerlet = true
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 1800
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = ""
m_AimingShootSpreadPenalty = [ 0, 2 ]
m_bHitOnceAcrossAllBullets = false
m_flDamageFalloffStartRange = 787
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 4
m_flShootingUpSpreadPenalty = 0
m_flPelletScatterSpreadFactor = 0.2
m_flRecoilRecoveryDelayFactor = 0.9
m_flShootSpreadPenaltyPerShot = 0.25
m_szBulletTravelTracerParticle = "particles/weapon_fx/yamato/yamato_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
}
}#CurrentBonus_label{
m_nPriority = 2
m_vecFOVOperations =
[
{
m_flLerpGain = 0.75
m_flLerpDuration = 0.1
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringStrength = 40
m_bLerpEndAtDefault = false
m_bValuesAreRelative = true
},
{
m_eCameraOperation = "k_ECameraOp_Maintain"
},
]
}{
m_nPriority = 2
m_vecFOVOperations =
[
{
m_flLerpBias = 0.75
m_flLerpDuration = 0.12
m_bApproachDefault = true
m_bSpringToDefault = true
m_eCameraOperation = "k_ECameraOp_Lerp"
m_flSpringStrength = 40
m_bValuesAreRelative = true
},
]
}{
m_Spread = 2
m_flRange = 7000
m_bCanZoom = false
m_iBullets = 5
m_flZoomFOV = 35
m_iClipSize = 12
m_flCycleTime = 0.42
m_flBulletSpeed = 10000
m_flDamageForce = 50
m_flRecoilSpeed = 2
m_strShootSound = "Yamato.Wpn.Fire"
m_StandingSpread = 1.5
m_flBulletDamage = 5.31
m_flBulletRadius = 3
m_flCritBonusEnd = 1.65
m_reloadDuration = 2.444
m_strReloadSound = "Yamato.Wpn.Reload.Start"
m_strZoomInSound = "Yamato.Wpn.Zoom.In"
m_VerticallRecoil =
{
m_Range = [ 0, 0 ]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_strZoomOutSound = "Yamato.Wpn.Zoom.Out"
m_HorizontalRecoil =
{
m_Range = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects =
{
dirt =
{
}
wood =
{
}
flesh =
{
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
metal =
{
}
default =
{
m_strDecal = "Impact.Concrete"
m_strSound = "Default.BulletImpact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals =
{
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
leafy_tree =
{
}
solidmetal =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
wood_plank =
{
}
metalvehicle =
{
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_strReloadEndSound = ""
m_vecScatterOffsets =
[
[ 0, 0 ],
[ -1, 0 ],
[ 1, 0 ],
[ 0, -0.5 ],
[ 0, 0.5 ],
]
m_flZoomFOV_Relative = -40
m_strBulletWhizSound = "Yamato.Wpn.Whizby"
m_flBurstShotCooldown = 0
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_strBulletImpactSound = "Yamato.Wpn.Impact"
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flPelletScatterFactor = 1
m_flRecoilRecoverySpeed = 6
m_strWeaponImpactEffect = "particles/weapon_fx/yamato/yamato_tracer_impact.vpcf"
m_bBulletShouldUseVerlet = true
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 1800
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = ""
m_AimingShootSpreadPenalty = [ 0, 2 ]
m_bHitOnceAcrossAllBullets = false
m_flDamageFalloffStartRange = 787
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 4
m_flShootingUpSpreadPenalty = 0
m_flPelletScatterSpreadFactor = 0.2
m_flRecoilRecoveryDelayFactor = 0.9
m_flShootSpreadPenaltyPerShot = 0.25
m_szBulletTravelTracerParticle = "particles/weapon_fx/yamato/yamato_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
}