Abilities / genericperson_ability_4
genericperson_ability_4 ultimate Copy name class genericperson_ability_4 · Generic Person Signature 4 · inherits from ultimate_base
Deadworks (C#) Copy
pawn.AddAbility("genericperson_ability_4", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("genericperson_ability_4"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER AbilityCharges Charges 0 AbilityCooldown Cooldown 10.5 +-0.75 +-0.75 +-0.75 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 1 AbilityCastRange Cast Range 0 ChannelMoveSpeed 1.3m AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0
VData _class "genericperson_ability_4" _editor 1 key {
"folder_name": "Hero Generic Person"
} _multibase 1 item [
"ultimate_base"
] m_iMaxLevel 1 m_eAbilityType "EAbilityType_Ultimate" m_bStartTrained false m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/hud/abilities/genericperson/genericperson_ability_4.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentBonus_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" m_nAbillityUnlocksCost 1 m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_eAbilityTargetingShape "CITADEL_ABILITY_TARGETING_SHAPE_LINE" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_NONE" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} 6696–6701 first dumped