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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6745 (Oct 02 2026)

gunslinger_demonMark

Infernal Brandability

class ability_demonmark · Gunslinger Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("gunslinger_demonMark", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("gunslinger_demonMark");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage100
TechPowerSpirit Power0TECH_POWER
ProcDamageSpirit Damage100+50
SearchRate1
SearchAngle20
WeaponPowerWeapon Damage0WEAPON_POWER
BuffDurationBuff Duration3
MarkDurationMark Duration5
SearchRadius20m
BonusFireRateFire Rate25FIRE_RATE
AbilityChargesCharges0
BonusMoveSpeedMove Speed2mMOVEMENT_SPEED_MAX
DebuffDurationDebuff Duration0
AbilityCooldownCooldown14+-3
AbilityDurationDuration0
AbilityCastDelayCast Delay0.15
AbilityCastRangeCast Range40m
ChannelMoveSpeed0
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
gunslinger_demonMark/demonmarkmodifier_gunslinger_demonmark
gunslinger_demonMark/demonmark_buffmodifier_baseBonusFireRate, BonusMoveSpeed

VData

_class"ability_demonmark"
_editor
1 key
{
  "folder_name": "Hero Gunslinger"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
2 keys
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ATTACK",
      "m_eHintSide": "EButtonSide_Right",
      "m_strContext": "hint_speed",
      "m_strLocToken": "#AbilityButtonHint_HatTrickFire"
    }
  ],
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_circular_progress.vxml",
      "m_strContext": "cast"
    },
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": true
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1721945369
m_MarkModifier
9 keys
{
  "_class": "modifier_gunslinger_demonmark",
  "m_ProcEffect": "particles/abilities/gunslinger/gunslinger_mark_proc.vpcf",
  "m_sStartSound": "Astro.TargetPractice.Impact",
  "m_BuffModifier": {
    "_class": "modifier_base",
    "_my_subclass_name": "demonmark_buff",
    "m_eHudDisplayLocation": "DISPLAY_HUD_LEFT",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BonusFireRate",
      "BonusMoveSpeed"
    ]
  },
  "_my_subclass_name": "demonmark",
  "m_strParticleEffect": "",
  "m_CasterMarkTriggerSound": "Ability.GhostSoldier.BloodBomb.Explode",
  "m_VictimMarkTriggerSound": "Ability.GhostSoldier.BloodBomb.Explode",
  "m_strParticleStatusEffect": "particles/abilities/gunslinger/gunslinger_mark_debuff.vpcf"
}
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flRange": 10000,
    "m_iClipSize": 1,
    "m_flBulletSpeed": 5000,
    "m_flBulletRadius": 32,
    "m_flBulletLifetime": 5,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_strBulletWhizSound": "Orion.Charged.Shot.Whizby",
    "m_flBulletGravityScale": 0.3,
    "m_flBulletRadiusVsWorld": 7,
    "m_flDamageFalloffEndRange": -1,
    "m_flDamageFalloffStartRange": -1,
    "m_szBulletTravelTracerParticle": "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
  }
}
m_strAbilityImage"file://{images}/hud/abilities/hornet/hornet_assassinate.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits""
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#gunslinger_demonMark_desc",
      "m_vecBasicProperties": [
        "SearchRadius",
        "MarkDuration",
        "BuffDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "ProcDamage"
            },
            {
              "m_strImportantProperty": "BonusFireRate"
            },
            {
              "m_strImportantProperty": "BonusMoveSpeed"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flRange = 10000
      		m_iClipSize = 1
      		m_flBulletSpeed = 5000
      		m_flBulletRadius = 32
      		m_flBulletLifetime = 5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      		m_flBulletGravityScale = 0.3
      		m_flBulletRadiusVsWorld = 7
      		m_flDamageFalloffEndRange = -1
      		m_flDamageFalloffStartRange = -1
      		m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 12 keys }
      {
      	m_flRange = 10000
      	m_iClipSize = 1
      	m_flBulletSpeed = 5000
      	m_flBulletRadius = 32
      	m_flBulletLifetime = 5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      			m_strSound = "Orion.Charged.Shot.Proj.Impact"
      		}
      	}
      	m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      	m_flBulletGravityScale = 0.3
      	m_flBulletRadiusVsWorld = 7
      	m_flDamageFalloffEndRange = -1
      	m_flDamageFalloffStartRange = -1
      	m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/astro_crackshot.webm
  2. 6696–6701first dumped