gunslinger_rapid_fire
abilityclass gunslinger_rapid_fire · inherits from signature_base
Deadworks (C#)
pawn.AddAbility("gunslinger_rapid_fire", slot);
pawn.RemoveAbility("gunslinger_rapid_fire");Properties
Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| AbilityCharges | Charges | 0 | |
| BulletAccuracy | | 200 | |
| AbilityCooldown | Cooldown | 10.5 | |
| AbilityDuration | Duration | 0 | |
| AbilityCastDelay | Cast Delay | 0.2 | |
| AbilityCastRange | Cast Range | 15m | |
| ChannelMoveSpeed | | 1.3m | |
| JuggleAirSpeedMax | | 50 | |
| WeaponDamageScale | | -75 | |
| AbilityChannelTime | Channel Duration | 1.5 | |
| BulletSpeedPercent | | 100 | |
| FireRateMultiplier | | 100 | FIRE_RATE |
| JuggleFallSpeedMax | | 20 | |
| AbilityResourceCost | | 0 | |
| CastRangeWhenVertical | | 30m | |
| AbilityUnitTargetLimit | | 1 | |
| AbilityPostCastDuration | | 0 | |
| CastRangeWhenVerticalBias | | 0.3 | |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 | |
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.
VData
| _class | "gunslinger_rapid_fire" |
| _editor | 1 key{
"folder_name": "Base"
} |
| _multibase | 1 item[
"signature_base"
] |
| m_iMaxLevel | 1 |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_eAbilityType | "EAbilityType_Signature" |
| m_bStartTrained | false |
| m_strAbilityImage | "file://{images}/hud/abilities/sumo/sumo_stomp.psd" |
| m_flBossDamageScale | 1 |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PRESS" |
| m_nAbilityPointsCost | 0 |
| m_AutoChannelModifier | 4 keys{
"_class": "modifier_citadel_rapid_fire",
"m_flAirDrag": 2,
"m_TracerParticle": "particles/abilities/gunslinger/rapid_fire_tracer.vpcf",
"_my_subclass_name": "modifier_citadel_rapid_fire"
} |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetFlags | "CITADEL_UNIT_TARGET_FLAG_NO_INVIS" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_CHANNELLED" |
| m_flTargetingConeAngle | 50 |
| m_nAbillityUnlocksCost | 1 |
| m_skillshotMissParticle | "particles/abilities/skillshot_default_miss_owner.vpcf" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED" |
| m_eAbilityTargetingShape | "CITADEL_ABILITY_TARGETING_SHAPE_CONE" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_UNIT" |
| m_strAbilityChargeReadySound | "" |
| m_strAbilityOffCooldownSound | "" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
History
- 6722–6745changed
- ~_editor.folder_name
Base→Hero Gunslinger - +m_mapWeaponInfos
{ 1 key }
{
primary =
{
m_flBulletSpeed = 10000
}
} - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 1 key }
{
m_flBulletSpeed = 10000
}
- 6696–6701first dumped