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Modding Database

Up to date with Steam · checked 6s ago· Viewing build 6701 (Sep 25 2026), not the latest

gunslinger_rocket_launcher

ability

class gunslinger_rocket_launcher · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("gunslinger_rocket_launcher", slot);
pawn.RemoveAbility("gunslinger_rocket_launcher");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
DamageDamage100
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
LaunchFalloff0
AbilityChargesCharges1
LaunchMaxSpeed750
LaunchMinSpeed700
AbilityCooldownCooldown10.5
AbilityDurationDuration0
ExplosionRadiusExplosion Radius3m
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
LaunchVerticalBias0.5
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
LaunchMinVerticalAmount0.7
AbilityCooldownBetweenChargeCharge Delay0.8

VData

_class"gunslinger_rocket_launcher"
_editor
1 key
{
  "folder_name": "Base"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Ability.RocketBlast.Fire"
m_bStartTrainedfalse
m_projectileInfo
9 keys
{
  "m_flSpeed": 2000,
  "m_HitSound": "Ability.RocketBlast.Explode",
  "m_particle": "particles/abilities/barrage_projectile.vpcf",
  "m_flUpSpeed": 0,
  "m_nBehaviors": "PBF_DetonateOnHitTarget | PBF_DetonateOnHitWorld",
  "m_customModel": "models/w_models/weapons/w_he_grenade.vmdl",
  "m_flGravityScale": 0,
  "m_flTriggerRadius": 5,
  "m_bHideWarningParticle": true
}
m_strAbilityImage"file://{images}/hud/abilities/sumo/sumo_stomp.psd"
m_ExplosionParticle"particles/abilities/archer/archer_guided_arrow_explosion_gas.vpcf"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Hero Gunslinger
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped