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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6722 (Sep 29 2026), not the latest

held_base

other

class citadel_ability_empty · inherits from inherent_base

Deadworks (C#)
pawn.AddAbility("held_base", slot);
pawn.RemoveAbility("held_base");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"citadel_ability_empty"
_editor
1 key
{
  "folder_name": "Base"
}
_multibase
1 item
[
  "inherent_base"
]
m_iMaxLevel1
_not_pickable2
m_eAbilityType"EAbilityType_Held"
m_bStartTrainedtrue
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_sCustomStackLabel"#CurrentBonus_label"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~_classcitadel_base_ability→citadel_ability_empty
    • ~m_eAbilityTypeEAbilityType_Innate→EAbilityType_Held
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped