| _class | "operative_blindside" |
| _editor | 1 key{
"folder_name": "Hero Operative"
} |
| _multibase | 1 item[
"signature_base"
] |
| m_iMaxLevel | 1 |
| m_eAbilityType | "EAbilityType_Signature" |
| m_strCastSound | "Kelvin.IceGrenade.Cast" |
| m_bStartTrained | false |
| m_ExplosionSound | "Ability.Kelvin.IceGrenade.Explode" |
| m_mapWeaponInfos | 1 key{
"primary": {
"m_flBulletSpeed": 2500,
"m_flBulletRadius": 1.5,
"m_mapImpactEffects": {
"default": {}
},
"m_flVerticalAimBias": 5,
"m_flBulletGravityScale": 1,
"m_eAttachmentSourceType": "EAttachmentSource_Custom",
"m_flBulletRadiusVsWorld": 1.5,
"m_strBulletLoopingSound": "Kelvin.IceGrenade.Proj.Lp",
"m_szBulletTravelTracerParticle": "particles/abilities/operative/operative_grenade_projectile.vpcf"
}
} |
| m_ExplodeParticle | "particles/abilities/operative/operative_grenade_explosion.vpcf" |
| m_previewParticle | "particles/abilities/operative/operative_grenade_preview.vpcf" |
| m_strAbilityImage | "file://{images}/hud/abilities/operative/operative_blindside.psd" |
| m_flBossDamageScale | 1 |
| m_sCustomStackLabel | "#CurrentBonus_label" |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PRESS" |
| m_nAbilityPointsCost | 0 |
| m_EnemyDebuffModifier | 9 keys{
"_class": "modifier_operative_blindside_enemy_debuff",
"m_bIsHidden": true,
"m_sStartSound": "Mods.Tech.Immobilize.Hit",
"m_sExpiredSound": "Mods.Tech.Immobilize.Debuff_End",
"_my_subclass_name": "modifier_operative_blindside_enemy_debuff",
"m_sLocalizationName": "modifier_operative_blindside_enemy_debuff",
"m_strParticleEffect": "particles/generic/generic_disoriented_debuff.vpcf",
"m_sAmbientLoopingSound": "Mods.Tech.Immobilize.Debuff_Lp",
"m_strSmallIconCssClass": "slowed"
} |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST" |
| m_nAbillityUnlocksCost | 1 |
| m_AbilityTooltipDetails | 1 key{
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#operative_blindside_active_desc",
"m_vecBasicProperties": [],
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "Damage"
},
{
"m_strImportantProperty": "TurnRateSlowDuration"
}
]
}
]
},
{
"m_strLocString": "#operative_blindside_passive_desc",
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "BackstabBonusDamagePct"
}
]
}
]
}
]
} |
| m_skillshotMissParticle | "particles/abilities/skillshot_default_miss_owner.vpcf" |
| m_strCastAnimGraphParam | "e_GenericThrow" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED" |
| m_eAbilityTargetingShape | "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_NONE" |
| m_strAbilityChargeReadySound | "" |
| m_strAbilityOffCooldownSound | "" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bShowTargetingPreviewWhileCasting | true |