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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6742 (Oct 02 2026), not the latest

rutger_force_field

ability

class rutger_force_field · Rutger Signature 2 · inherits from signature_base, weapon_info_base

Deadworks (C#)
pawn.AddAbility("rutger_force_field", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("rutger_force_field");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage70+70
Height150
TechPowerSpirit Power0TECH_POWER
SlowPercentMove Speed48MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
ChargeUpTime.5
SlowDurationSlow Duration0.3
SphereRadius5m
AbilityChargesCharges0
VictimPushTime0.4
AbilityCooldownCooldown42+-14
AbilityDurationDuration10+3
AbilityCastDelayCast Delay0.1
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
EdgePushDuration0.15
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
ForceFieldThinkRate0.05
AbilityUnitTargetLimit1
AbilityPostCastDuration0
SpherePushExtraDistance1.5m
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
rutger_force_field/force_field_auramodifier_rutger_force_field_aura
rutger_force_field/modifier_rutger_force_fieldmodifier_base
rutger_force_field/modifier_rutger_force_field_push_outmodifier_rutger_force_field_push_out
rutger_force_field/slow Slowedmodifier_slow_baseSlowPercent

VData

_class"rutger_force_field"
_editor
1 key
{
  "folder_name": "Hero Rutger"
}
_multibase
2 items
[
  "signature_base",
  "weapon_info_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": []
}
m_iMaxLevel1
m_iUpdateTime1659036527
m_AuraModifier
6 keys
{
  "_class": "modifier_rutger_force_field_aura",
  "_my_subclass_name": "force_field_aura",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_HERO_ENEMY",
  "m_strParticleEffect": "",
  "m_modifierProvidedByAura": {
    "_class": "modifier_base",
    "_my_subclass_name": "modifier_rutger_force_field",
    "m_nEnabledStateMask": "",
    "m_sLocalizationName": "",
    "m_strParticleEffect": "",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
  },
  "m_strParticleStatusEffect": ""
}
m_SlowModifier
3 keys
{
  "_class": "modifier_slow_base",
  "_my_subclass_name": "slow",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent"
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_Spread": 0.5,
    "m_flRange": 7000,
    "m_bCanZoom": true,
    "m_iBullets": 1,
    "m_flZoomFOV": 35,
    "m_iClipSize": 10,
    "m_flCycleTime": 0.3,
    "m_flBulletSpeed": 25000,
    "m_flRecoilSpeed": 1,
    "m_StandingSpread": 1.5,
    "m_flBulletRadius": 3,
    "m_flCritBonusEnd": 1.65,
    "m_reloadDuration": 1.5,
    "m_VerticallRecoil": {
      "m_Range": [
        -0.2,
        0.2
      ],
      "m_flBurstSlope": 0,
      "m_flBurstConstant": 0,
      "m_flBurstExponent": 0
    },
    "m_flVerticalPunch": 0,
    "m_iBurstShotCount": 1,
    "m_HorizontalRecoil": {
      "m_Range": [
        -0.1,
        0.1
      ],
      "m_flBurstExponent": 0
    },
    "m_flBulletLifetime": 2,
    "m_flCritBonusStart": 1.65,
    "m_mapImpactEffects": {
      "wood": {
        "m_strDecal": "Impact.Wood",
        "m_strParticle": "particles/impact_fx/impact_wood.vpcf"
      },
      "flesh": {
        "m_strDecal": "",
        "m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
      },
      "default": {
        "m_strDecal": "Impact.Concrete",
        "m_strSound": "Default.BulletImpact",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "portals": {
        "m_strDecal": "Impact.Concrete",
        "m_strSound": "",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "concrete": {
        "m_strDecal": "Impact.Concrete",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "solidmetal": {
        "m_strDecal": "Impact.Concrete",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "wood_plank": {
        "m_strDecal": "Impact.Wood",
        "m_strParticle": "particles/impact_fx/impact_wood.vpcf"
      }
    },
    "m_flHorizontalPunch": 0,
    "m_flReloadMoveSpeed": "10000",
    "m_flScatterYawScale": 1,
    "m_flZoomFOV_Relative": -40,
    "m_strBulletWhizSound": "Base.Bullet.Whizby",
    "m_flCritBonusEndRange": 1500,
    "m_flDamageFalloffBias": 0.5,
    "m_flBulletGravityScale": 0.8,
    "m_flBulletReflectScale": 0,
    "m_flBulletWhizDistance": 80,
    "m_flBulletReflectAmount": 1,
    "m_flCritBonusStartRange": 500,
    "m_flIntraBurstCycleTime": 0,
    "m_flRecoilRecoverySpeed": 10,
    "m_strWeaponImpactEffect": "particles/weapon_fx/default_tracer_impact.vpcf",
    "m_flCritBonusAgainstNPCs": 0,
    "m_flZoomMoveSpeedPercent": 1,
    "m_flDamageFalloffEndRange": 2264,
    "m_flDamageFalloffEndScale": 0.1,
    "m_flShootMoveSpeedPercent": 0.75,
    "m_szMuzzleFlashEffectName": "particles/dev/bullet_debug_muzzle_flash.vpcf",
    "m_flDamageFalloffStartRange": 787,
    "m_flDamageFalloffStartScale": 1,
    "m_flShootSpreadPenaltyDecay": 2,
    "m_flShootingUpSpreadPenalty": 0,
    "m_flShootSpreadPenaltyPerShot": 0,
    "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf",
    "m_flShootSpreadPenaltyDecayDelay": 0,
    "m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Default",
    "m_flBulletInheritShooterVelocityScale": 0,
    "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
    "m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Default"
  }
}
m_projectileInfo
6 keys
{
  "m_flSpeed": 1200,
  "m_particle": "particles/abilities/chrono/chrono_sphere_projectile.vpcf",
  "m_flUpSpeed": 0,
  "m_nBehaviors": "PBF_StickToWorld | PBF_DetonateOnHitWorld",
  "m_flVerticalAimBias": 10,
  "m_bHideWarningParticle": 1
}
m_previewParticle"particles/abilities/chrono/chrono_sphere_projectile_preview.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/rutger/rutger_force_field.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_VictimPushModifier
5 keys
{
  "_class": "modifier_rutger_force_field_push_out",
  "m_bIsHidden": true,
  "m_flDuration": -1,
  "_my_subclass_name": "modifier_rutger_force_field_push_out",
  "m_nEnabledStateMask": "MODIFIER_STATE_SILENCED | MODIFIER_STATE_COMMAND_RESTRICTED | MODIFIER_STATE_AIR_DUCKING_FORCED"
}
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_CastChronoSphere"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_ChronoSphereChargeParticle"particles/abilities/chrono/chrono_sphere_charge.vpcf"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~m_mapAbilityProperties.SlowPercent.m_strValue60→48−20%
    • ~_editor.folder_nameBase→Hero Rutger
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.5
      		m_flRange = 7000
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 35
      		m_iClipSize = 10
      		m_flCycleTime = 0.3
      		m_flBulletSpeed = 25000
      		m_flRecoilSpeed = 1
      		m_StandingSpread = 1.5
      		m_flBulletRadius = 3
      		m_flCritBonusEnd = 1.65
      		m_reloadDuration = 1.5
      		m_VerticallRecoil = 
      		{
      			m_Range = [ -0.2, 0.2 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ -0.1, 0.1 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletLifetime = 2
      		m_flCritBonusStart = 1.65
      		m_mapImpactEffects = 
      		{
      			wood = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = "Default.BulletImpact"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			wood_plank = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = "10000"
      		m_flScatterYawScale = 1
      		m_flZoomFOV_Relative = -40
      		m_strBulletWhizSound = "Base.Bullet.Whizby"
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0.8
      		m_flBulletReflectScale = 0
      		m_flBulletWhizDistance = 80
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flRecoilRecoverySpeed = 10
      		m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
      		m_flCritBonusAgainstNPCs = 0
      		m_flZoomMoveSpeedPercent = 1
      		m_flDamageFalloffEndRange = 2264
      		m_flDamageFalloffEndScale = 0.1
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = "particles/dev/bullet_debug_muzzle_flash.vpcf"
      		m_flDamageFalloffStartRange = 787
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 2
      		m_flShootingUpSpreadPenalty = 0
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 52 keys }
      {
      	m_Spread = 0.5
      	m_flRange = 7000
      	m_bCanZoom = true
      	m_iBullets = 1
      	m_flZoomFOV = 35
      	m_iClipSize = 10
      	m_flCycleTime = 0.3
      	m_flBulletSpeed = 25000
      	m_flRecoilSpeed = 1
      	m_StandingSpread = 1.5
      	m_flBulletRadius = 3
      	m_flCritBonusEnd = 1.65
      	m_reloadDuration = 1.5
      	m_VerticallRecoil = 
      	{
      		m_Range = [ -0.2, 0.2 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flVerticalPunch = 0
      	m_iBurstShotCount = 1
      	m_HorizontalRecoil = 
      	{
      		m_Range = [ -0.1, 0.1 ]
      		m_flBurstExponent = 0
      	}
      	m_flBulletLifetime = 2
      	m_flCritBonusStart = 1.65
      	m_mapImpactEffects = 
      	{
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = "Default.BulletImpact"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = ""
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      	}
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = "10000"
      	m_flScatterYawScale = 1
      	m_flZoomFOV_Relative = -40
      	m_strBulletWhizSound = "Base.Bullet.Whizby"
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flBulletGravityScale = 0.8
      	m_flBulletReflectScale = 0
      	m_flBulletWhizDistance = 80
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flRecoilRecoverySpeed = 10
      	m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
      	m_flCritBonusAgainstNPCs = 0
      	m_flZoomMoveSpeedPercent = 1
      	m_flDamageFalloffEndRange = 2264
      	m_flDamageFalloffEndScale = 0.1
      	m_flShootMoveSpeedPercent = 0.75
      	m_szMuzzleFlashEffectName = "particles/dev/bullet_debug_muzzle_flash.vpcf"
      	m_flDamageFalloffStartRange = 787
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 2
      	m_flShootingUpSpreadPenalty = 0
      	m_flShootSpreadPenaltyPerShot = 0
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
      }
  2. 6696–6701first dumped