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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6731 (Oct 01 2026), not the latest

rutger_rocket

ability

class rutger_rocket · Rutger Signature 1 · inherits from signature_base, weapon_info_base

Deadworks (C#)
pawn.AddAbility("rutger_rocket", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("rutger_rocket");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage120+80
TechPowerSpirit Power0TECH_POWER
AirSpeedMax150
WeaponPowerWeapon Damage0WEAPON_POWER
FallSpeedMax60
ImpactRadiusImpact Radius5m
DamageDisplay0
AbilityChargesCharges1+1
LaunchMaxSpeed600
LaunchMinSpeed525
AbilityCooldownCooldown17+-7.5
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
SelfDamagePercent50
SelfLaunchPercent175
AbilityChannelTimeChannel Duration0
CameraHeightOffset20
LaunchVerticalBias.75
AbilityResourceCost0
TechCleaveExpireTime0.2
AbilityUnitTargetLimit1
CameraHorizontalOffset15
AbilityPostCastDuration0
LaunchMinVerticalAmount.2
AbilityCooldownBetweenChargeCharge Delay1

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
rutger_rocket/modifier_intrinsic_basemodifier_intrinsic_base

VData

_class"rutger_rocket"
_editor
1 key
{
  "folder_name": "Hero Rutger"
}
_multibase
2 items
[
  "signature_base",
  "weapon_info_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_converging_semi_circles.vxml",
      "m_strContext": "cast"
    },
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_circular_progress.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": true
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1669926534
m_eAbilityType"EAbilityType_Signature"
m_ShootParticle""
m_bStartTrainedfalse
m_ImpactParticle"particles/abilities/rutger/rutger_rocket_explosion.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_Spread": 0.5,
    "m_flRange": 10000,
    "m_bCanZoom": true,
    "m_iBullets": 1,
    "m_flZoomFOV": 35,
    "m_iClipSize": 1,
    "m_flCycleTime": 0.3,
    "m_flBulletSpeed": 1500,
    "m_flRecoilSpeed": 1,
    "m_StandingSpread": 1.5,
    "m_flBulletRadius": 24,
    "m_flCritBonusEnd": 1.65,
    "m_reloadDuration": 1.5,
    "m_VerticallRecoil": {
      "m_Range": [
        -0.2,
        0.2
      ],
      "m_flBurstSlope": 0,
      "m_flBurstConstant": 0,
      "m_flBurstExponent": 0
    },
    "m_flVerticalPunch": 0,
    "m_iBurstShotCount": 1,
    "m_HorizontalRecoil": {
      "m_Range": [
        -0.1,
        0.1
      ],
      "m_flBurstExponent": 0
    },
    "m_flBulletLifetime": 5,
    "m_flCritBonusStart": 1.65,
    "m_mapImpactEffects": {
      "wood": {
        "m_strDecal": "Impact.Wood",
        "m_strParticle": "particles/impact_fx/impact_wood.vpcf"
      },
      "flesh": {
        "m_strDecal": "",
        "m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
      },
      "default": {
        "m_strDecal": "Impact.Concrete",
        "m_strSound": "Default.BulletImpact",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "portals": {
        "m_strDecal": "Impact.Concrete",
        "m_strSound": "",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "concrete": {
        "m_strDecal": "Impact.Concrete",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "solidmetal": {
        "m_strDecal": "Impact.Concrete",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "wood_plank": {
        "m_strDecal": "Impact.Wood",
        "m_strParticle": "particles/impact_fx/impact_wood.vpcf"
      }
    },
    "m_flHorizontalPunch": 0,
    "m_flReloadMoveSpeed": "10000",
    "m_flScatterYawScale": 1,
    "m_vecScatterOffsets": [
      [
        0,
        0
      ],
      [
        1,
        0
      ],
      [
        -1,
        0
      ]
    ],
    "m_flZoomFOV_Relative": -40,
    "m_strBulletWhizSound": "Base.Bullet.Whizby",
    "m_flCritBonusEndRange": 1500,
    "m_flDamageFalloffBias": 0.5,
    "m_flBulletGravityScale": 0,
    "m_flBulletReflectScale": 0,
    "m_flBulletWhizDistance": 80,
    "m_flPenetrationPercent": 0,
    "m_flBulletReflectAmount": 1,
    "m_flCritBonusStartRange": 500,
    "m_flIntraBurstCycleTime": 0,
    "m_flPelletScatterFactor": 2,
    "m_flRecoilRecoverySpeed": 10,
    "m_strWeaponImpactEffect": "",
    "m_flCritBonusAgainstNPCs": 0,
    "m_flZoomMoveSpeedPercent": 1,
    "m_flDamageFalloffEndRange": -1,
    "m_flDamageFalloffEndScale": 0.1,
    "m_flShootMoveSpeedPercent": 0.75,
    "m_szMuzzleFlashEffectName": "",
    "m_bHitOnceAcrossAllBullets": true,
    "m_flDamageFalloffStartRange": -1,
    "m_flDamageFalloffStartScale": 1,
    "m_flShootSpreadPenaltyDecay": 2,
    "m_flShootingUpSpreadPenalty": 0,
    "m_flShootSpreadPenaltyPerShot": 0,
    "m_szBulletTravelTracerParticle": "particles/abilities/rutger/rutger_rocket_tracer.vpcf",
    "m_flShootSpreadPenaltyDecayDelay": 0,
    "m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Default",
    "m_flBulletInheritShooterVelocityScale": 0,
    "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
    "m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Default"
  }
}
m_strAbilityImage"file://{images}/hud/abilities/rutger/rutger_rocket_launcher.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_AutoChannelModifier
2 keys
{
  "_class": "modifier_intrinsic_base",
  "_my_subclass_name": "modifier_intrinsic_base"
}
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_SPELL_BLOCK | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_ChargedShot"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_cameraSequenceCastStart
1 key
{
  "m_vecFOVOperations": [
    {
      "m_flSpringTarget": 50,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring"
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_flMaintainDuration": 1
    }
  ]
}
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_cameraSequenceChannelStart
1 key
{
  "m_vecFOVOperations": [
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_bValuesAreRelative": true
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Hero Rutger
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.5
      		m_flRange = 10000
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 35
      		m_iClipSize = 1
      		m_flCycleTime = 0.3
      		m_flBulletSpeed = 1500
      		m_flRecoilSpeed = 1
      		m_StandingSpread = 1.5
      		m_flBulletRadius = 24
      		m_flCritBonusEnd = 1.65
      		m_reloadDuration = 1.5
      		m_VerticallRecoil = 
      		{
      			m_Range = [ -0.2, 0.2 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ -0.1, 0.1 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletLifetime = 5
      		m_flCritBonusStart = 1.65
      		m_mapImpactEffects = 
      		{
      			wood = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = "Default.BulletImpact"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			wood_plank = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = "10000"
      		m_flScatterYawScale = 1
      		m_vecScatterOffsets = 
      		[
      			[ 0, 0 ],
      			[ 1, 0 ],
      			[ -1, 0 ],
      		]
      		m_flZoomFOV_Relative = -40
      		m_strBulletWhizSound = "Base.Bullet.Whizby"
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0
      		m_flBulletReflectScale = 0
      		m_flBulletWhizDistance = 80
      		m_flPenetrationPercent = 0
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 2
      		m_flRecoilRecoverySpeed = 10
      		m_strWeaponImpactEffect = ""
      		m_flCritBonusAgainstNPCs = 0
      		m_flZoomMoveSpeedPercent = 1
      		m_flDamageFalloffEndRange = -1
      		m_flDamageFalloffEndScale = 0.1
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = ""
      		m_bHitOnceAcrossAllBullets = true
      		m_flDamageFalloffStartRange = -1
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 2
      		m_flShootingUpSpreadPenalty = 0
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/abilities/rutger/rutger_rocket_tracer.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 56 keys }
      {
      	m_Spread = 0.5
      	m_flRange = 10000
      	m_bCanZoom = true
      	m_iBullets = 1
      	m_flZoomFOV = 35
      	m_iClipSize = 1
      	m_flCycleTime = 0.3
      	m_flBulletSpeed = 1500
      	m_flRecoilSpeed = 1
      	m_StandingSpread = 1.5
      	m_flBulletRadius = 24
      	m_flCritBonusEnd = 1.65
      	m_reloadDuration = 1.5
      	m_VerticallRecoil = 
      	{
      		m_Range = [ -0.2, 0.2 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flVerticalPunch = 0
      	m_iBurstShotCount = 1
      	m_HorizontalRecoil = 
      	{
      		m_Range = [ -0.1, 0.1 ]
      		m_flBurstExponent = 0
      	}
      	m_flBulletLifetime = 5
      	m_flCritBonusStart = 1.65
      	m_mapImpactEffects = 
      	{
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = "Default.BulletImpact"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = ""
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      	}
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = "10000"
      	m_flScatterYawScale = 1
      	m_vecScatterOffsets = 
      	[
      		[ 0, 0 ],
      		[ 1, 0 ],
      		[ -1, 0 ],
      	]
      	m_flZoomFOV_Relative = -40
      	m_strBulletWhizSound = "Base.Bullet.Whizby"
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flBulletGravityScale = 0
      	m_flBulletReflectScale = 0
      	m_flBulletWhizDistance = 80
      	m_flPenetrationPercent = 0
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flPelletScatterFactor = 2
      	m_flRecoilRecoverySpeed = 10
      	m_strWeaponImpactEffect = ""
      	m_flCritBonusAgainstNPCs = 0
      	m_flZoomMoveSpeedPercent = 1
      	m_flDamageFalloffEndRange = -1
      	m_flDamageFalloffEndScale = 0.1
      	m_flShootMoveSpeedPercent = 0.75
      	m_szMuzzleFlashEffectName = ""
      	m_bHitOnceAcrossAllBullets = true
      	m_flDamageFalloffStartRange = -1
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 2
      	m_flShootingUpSpreadPenalty = 0
      	m_flShootSpreadPenaltyPerShot = 0
      	m_szBulletTravelTracerParticle = "particles/abilities/rutger/rutger_rocket_tracer.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
      }
  2. 6696–6701first dumped