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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6698 (Sep 17 2026), not the latest

synth_affliction

Afflictionultimate

class synth_affliction · Pocket Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("synth_affliction", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("synth_affliction");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DPSDamage Per Second32+0.1 scaling
RadiusRadius9m+4m
TechPowerSpirit Power0TECH_POWER
CanBePurged1
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
DamageInterval0.5
DebuffDurationDebuff Duration10+3
DisableHealing0+1
AbilityCooldownCooldown170+-35
AbilityDurationDuration0
AbilityCastDelayCast Delay0.6
AbilityCastRangeCast Range0
ChannelMoveSpeed1.3m
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
CurrentHealthDamageCurrent Health Damage0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
HealAmpRegenPenaltyPercentHealing Reduction0HEAL_AMP_REGEN_PERCENT
AbilityCooldownBetweenChargeCharge Delay-1.0
HealAmpReceivePenaltyPercentHealing Reduction0HEAL_AMP_RECEIVE_PERCENT

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
synth_affliction/modifier_synth_affliction_debuff Afflictedmodifier_synth_affliction_debuffHealAmpReceivePenaltyPercent, HealAmpRegenPenaltyPercent

VData

_class"synth_affliction"
_editor
1 key
{
  "folder_name": "Hero Synth"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_synth.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "cast",
      "m_bReverseProgress": true
    }
  ]
}
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_AoEParticle"particles/abilities/pocket/pocket_affliction_aoe.vpcf"
m_iUpdateTime1705006846
m_strCSSClass"synthAffliction"
m_strHitSound"Pocket.Affliction.Hit"
m_CastParticle"particles/abilities/pocket/pocket_affliction_cast.vpcf"
m_eAbilityType"EAbilityType_Ultimate"
m_bStartTrainedfalse
m_DebuffModifier
14 keys
{
  "_class": "modifier_synth_affliction_debuff",
  "m_bIsHidden": false,
  "m_sStartSound": "",
  "m_DebuffParticle": "particles/abilities/pocket/pocket_affliction_dot.vpcf",
  "m_EffectParticle": "particles/abilities/pocket/pocket_affliction_debuff.vpcf",
  "_my_subclass_name": "modifier_synth_affliction_debuff",
  "m_sLocalizationName": "modifier_synth_affliction_debuff",
  "m_strParticleEffect": "",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "Pocket.Affliction.Debuff.Lp",
  "m_strSmallIconCssClass": "modifier_pocket_affliction",
  "m_strScreenParticleEffect": "particles/abilities/pocket/pocket_affliction_dot_screen_effect.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "HealAmpReceivePenaltyPercent",
    "HealAmpRegenPenaltyPercent"
  ]
}
m_HudSharedStyle"panorama/styles/ability_hud_elements/abilities_synth.vcss"
m_deploymentInfo
1 key
{
  "m_previewParticle": "particles/debug.vpcf"
}
m_strAbilityImage"file://{images}/hud/abilities/synth/synth_affliction.psd"
m_flBossDamageScale0.5
m_strCastDelaySound"Pocket.Affliction.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"affliction_casting"
m_strMoviePreviewPath"file://{resources}/videos/hero_abilities/pocket_affliction.webm"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#synth_affliction_desc",
      "m_vecBasicProperties": [
        "HealAmpReceivePenaltyPercent"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "CurrentHealthDamage"
            },
            {
              "m_strImportantProperty": "DPS"
            },
            {
              "m_strImportantProperty": "DebuffDuration"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_affliction"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"affliction_channeling"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"affliction_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/pocket_affliction.webm
  2. 6696–6701first dumped