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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6730 (Oct 01 2026), not the latest

synth_barrage

Barrageability

class synth_barrage · Pocket Signature 1 · inherits from signature_base, weapon_info_base

Deadworks (C#)
pawn.AddAbility("synth_barrage", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("synth_barrage");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RadiusRadius4.5m+3m
AirDrag0.3
TechPowerSpirit Power0TECH_POWER
PopUpSpeed0
AirSpeedMax100
AmpDurationAmp Duration15
WeaponPowerWeapon Damage0WEAPON_POWER
FallSpeedMax10
SlowDurationSlow Duration1.5
AbilityChargesCharges0
AbilityCooldownCooldown32+-16
AbilityDurationDuration0
MoveSlowPercent24MOVEMENT_SPEED_SLOW_PERCENT
AbilityCastDelayCast Delay0.3
AbilityCastRangeCast Range0
ChannelMoveSpeed1.3m
ProjectileAmountProjectile Amount4
AbilityChannelTimeChannel Duration2
AmpPercentPerStackAmp Per Stack6+4
AbilityResourceCost0
DamagePerProjectileDamage Per Projectile32+16
LifeStealPercentOnHit0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0
LifeStealPercentOnHitNonHero0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
synth_barrage/modifier_intrinsic_basemodifier_intrinsic_base
synth_barrage/modifier_synth_barrage_amp Barrage - Damage Ampmodifier_synth_barrage_amp
synth_barrage/modifier_synth_barrage_castermodifier_synth_barrage_caster
synth_barrage/modifier_synth_barrage_debuff Slowedmodifier_slow_baseMoveSlowPercent

VData

_class"synth_barrage"
_editor
1 key
{
  "folder_name": "Hero Synth"
}
_multibase
2 items
[
  "signature_base",
  "weapon_info_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_synth.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel"
    }
  ]
}
m_iMaxLevel1
m_AmpModifier
8 keys
{
  "_class": "modifier_synth_barrage_amp",
  "m_bIsHidden": false,
  "_my_subclass_name": "modifier_synth_barrage_amp",
  "m_sLocalizationName": "modifier_synth_barrage_amp",
  "m_strParticleEffect": "particles/abilities/pocket/pocket_damage_buff.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_strSmallIconCssClass": "pocket_damage_amp",
  "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
}
m_iUpdateTime1709844990
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_ShootParticle""
m_bStartTrainedfalse
m_DebuffModifier
7 keys
{
  "_class": "modifier_slow_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_synth_barrage_debuff",
  "m_sLocalizationName": "modifier_synth_barrage_debuff",
  "m_strParticleEffect": "particles/abilities/pocket/pocket_barrage_slow_debuff.vpcf",
  "m_strSmallIconCssClass": "slowed",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "MoveSlowPercent"
  ]
}
m_ImpactParticle"particles/abilities/pocket/pocket_barrage_explosion.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_Spread": 0.5,
    "m_flRange": 10000,
    "m_bCanZoom": true,
    "m_iBullets": 1,
    "m_flZoomFOV": 35,
    "m_iClipSize": 1,
    "m_flCycleTime": 0.3,
    "m_flBulletSpeed": 2300,
    "m_flRecoilSpeed": 1,
    "m_StandingSpread": 1.5,
    "m_flBulletRadius": 10,
    "m_flCritBonusEnd": 1.65,
    "m_reloadDuration": 1.5,
    "m_VerticallRecoil": {
      "m_Range": [
        -0.2,
        0.2
      ],
      "m_flBurstSlope": 0,
      "m_flBurstConstant": 0,
      "m_flBurstExponent": 0
    },
    "m_flVerticalPunch": 0,
    "m_iBurstShotCount": 1,
    "m_HorizontalRecoil": {
      "m_Range": [
        -0.1,
        0.1
      ],
      "m_flBurstExponent": 0
    },
    "m_flBulletLifetime": 5,
    "m_flCritBonusStart": 1.65,
    "m_mapImpactEffects": {
      "wood": {
        "m_strDecal": "Impact.Wood",
        "m_strParticle": "particles/impact_fx/impact_wood.vpcf"
      },
      "flesh": {
        "m_strDecal": "",
        "m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
      },
      "default": {
        "m_strDecal": "Impact.Concrete",
        "m_strSound": "Default.BulletImpact",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "portals": {
        "m_strDecal": "Impact.Concrete",
        "m_strSound": "",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "concrete": {
        "m_strDecal": "Impact.Concrete",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "solidmetal": {
        "m_strDecal": "Impact.Concrete",
        "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
      },
      "wood_plank": {
        "m_strDecal": "Impact.Wood",
        "m_strParticle": "particles/impact_fx/impact_wood.vpcf"
      }
    },
    "m_flHorizontalPunch": 0,
    "m_flReloadMoveSpeed": "10000",
    "m_flScatterYawScale": 1,
    "m_vecScatterOffsets": [
      [
        0,
        0
      ],
      [
        1,
        0
      ],
      [
        -1,
        0
      ]
    ],
    "m_flZoomFOV_Relative": -40,
    "m_strBulletWhizSound": "Pocket.Barrage.Proj.Whizby",
    "m_flCritBonusEndRange": 1500,
    "m_flDamageFalloffBias": 0.5,
    "m_flBulletGravityScale": 0,
    "m_flBulletReflectScale": 0,
    "m_flBulletWhizDistance": 80,
    "m_flPenetrationPercent": 0,
    "m_strBulletImpactSound": "Pocket.Barrage.Proj.Impact",
    "m_eAttachmentSourceType": "EAttachmentSource_Custom",
    "m_flBulletReflectAmount": 1,
    "m_flCritBonusStartRange": 500,
    "m_flIntraBurstCycleTime": 0,
    "m_flPelletScatterFactor": 2,
    "m_flRecoilRecoverySpeed": 10,
    "m_strBulletLoopingSound": "Pocket.Barrage.Proj.Lp",
    "m_strWeaponImpactEffect": "",
    "m_flCritBonusAgainstNPCs": 0,
    "m_flZoomMoveSpeedPercent": 1,
    "m_flDamageFalloffEndRange": -1,
    "m_flDamageFalloffEndScale": 0.1,
    "m_flShootMoveSpeedPercent": 0.75,
    "m_szMuzzleFlashEffectName": "",
    "m_bHitOnceAcrossAllBullets": true,
    "m_flDamageFalloffStartRange": -1,
    "m_flDamageFalloffStartScale": 1,
    "m_flShootSpreadPenaltyDecay": 2,
    "m_flShootingUpSpreadPenalty": 0,
    "m_strCustomAttachmentSource": "attach_suitcase_fx",
    "m_flShootSpreadPenaltyPerShot": 0,
    "m_szBulletTravelTracerParticle": "particles/abilities/pocket/pocket_barrage_tracer.vpcf",
    "m_flShootSpreadPenaltyDecayDelay": 0,
    "m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Default",
    "m_flBulletInheritShooterVelocityScale": 0,
    "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
    "m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Default"
  }
}
m_projectileInfo
0 keys
{}
m_ChannelParticle"particles/abilities/pocket/pocket_barrage_channel_cast.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/synth/synth_barrage.psd"
m_strChannelSound""
m_flAttackInterval0.5
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Pocket.Barrage.Start"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_AutoChannelModifier
2 keys
{
  "_class": "modifier_intrinsic_base",
  "_my_subclass_name": "modifier_intrinsic_base"
}
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"barrage_cast"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#synth_barrage_desc",
      "m_vecBasicProperties": [
        "ProjectileAmount",
        "SlowDuration",
        "AmpDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "AmpPercentPerStack"
            },
            {
              "m_strImportantProperty": "DamagePerProjectile"
            },
            {
              "m_strImportantProperty": "MoveSlowPercent"
            }
          ]
        }
      ]
    }
  ]
}
m_BarrageCasterModifier
4 keys
{
  "_class": "modifier_synth_barrage_caster",
  "m_bIsHidden": false,
  "_my_subclass_name": "modifier_synth_barrage_caster",
  "m_sLocalizationName": "modifier_synth_barrage_caster"
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_BarrageCast"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_strAG2ChannelingAction"barrage_channeling"
m_strHitConfirmationSound"Pocket.Barrage.Hit"
m_strProjectileLaunchSound"Pocket.Barrage.Fire"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction"barrage_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.5
      		m_flRange = 10000
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 35
      		m_iClipSize = 1
      		m_flCycleTime = 0.3
      		m_flBulletSpeed = 2300
      		m_flRecoilSpeed = 1
      		m_StandingSpread = 1.5
      		m_flBulletRadius = 10
      		m_flCritBonusEnd = 1.65
      		m_reloadDuration = 1.5
      		m_VerticallRecoil = 
      		{
      			m_Range = [ -0.2, 0.2 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ -0.1, 0.1 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletLifetime = 5
      		m_flCritBonusStart = 1.65
      		m_mapImpactEffects = 
      		{
      			wood = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = "Default.BulletImpact"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			wood_plank = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = "10000"
      		m_flScatterYawScale = 1
      		m_vecScatterOffsets = 
      		[
      			[ 0, 0 ],
      			[ 1, 0 ],
      			[ -1, 0 ],
      		]
      		m_flZoomFOV_Relative = -40
      		m_strBulletWhizSound = "Pocket.Barrage.Proj.Whizby"
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0
      		m_flBulletReflectScale = 0
      		m_flBulletWhizDistance = 80
      		m_flPenetrationPercent = 0
      		m_strBulletImpactSound = "Pocket.Barrage.Proj.Impact"
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 2
      		m_flRecoilRecoverySpeed = 10
      		m_strBulletLoopingSound = "Pocket.Barrage.Proj.Lp"
      		m_strWeaponImpactEffect = ""
      		m_flCritBonusAgainstNPCs = 0
      		m_flZoomMoveSpeedPercent = 1
      		m_flDamageFalloffEndRange = -1
      		m_flDamageFalloffEndScale = 0.1
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = ""
      		m_bHitOnceAcrossAllBullets = true
      		m_flDamageFalloffStartRange = -1
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 2
      		m_flShootingUpSpreadPenalty = 0
      		m_strCustomAttachmentSource = "attach_suitcase_fx"
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/abilities/pocket/pocket_barrage_tracer.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strHitConfirmationSoundPocket.Barrage.Hit
    • −m_WeaponInfo
      { 59 keys }
      {
      	m_Spread = 0.5
      	m_flRange = 10000
      	m_bCanZoom = true
      	m_iBullets = 1
      	m_flZoomFOV = 35
      	m_iClipSize = 1
      	m_flCycleTime = 0.3
      	m_flBulletSpeed = 2300
      	m_flRecoilSpeed = 1
      	m_StandingSpread = 1.5
      	m_flBulletRadius = 10
      	m_flCritBonusEnd = 1.65
      	m_reloadDuration = 1.5
      	m_VerticallRecoil = 
      	{
      		m_Range = [ -0.2, 0.2 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flVerticalPunch = 0
      	m_iBurstShotCount = 1
      	m_HorizontalRecoil = 
      	{
      		m_Range = [ -0.1, 0.1 ]
      		m_flBurstExponent = 0
      	}
      	m_flBulletLifetime = 5
      	m_flCritBonusStart = 1.65
      	m_mapImpactEffects = 
      	{
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = "Default.BulletImpact"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = ""
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      	}
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = "10000"
      	m_flScatterYawScale = 1
      	m_vecScatterOffsets = 
      	[
      		[ 0, 0 ],
      		[ 1, 0 ],
      		[ -1, 0 ],
      	]
      	m_flZoomFOV_Relative = -40
      	m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flBulletGravityScale = 0
      	m_flBulletReflectScale = 0
      	m_flBulletWhizDistance = 80
      	m_flPenetrationPercent = 0
      	m_strBulletImpactSound = "Pocket.Barrage.Proj.Impact"
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flPelletScatterFactor = 2
      	m_flRecoilRecoverySpeed = 10
      	m_strWeaponImpactEffect = ""
      	m_flCritBonusAgainstNPCs = 0
      	m_flZoomMoveSpeedPercent = 1
      	m_flDamageFalloffEndRange = -1
      	m_flDamageFalloffEndScale = 0.1
      	m_flShootMoveSpeedPercent = 0.75
      	m_szMuzzleFlashEffectName = ""
      	m_bHitOnceAcrossAllBullets = true
      	m_flDamageFalloffStartRange = -1
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 2
      	m_flShootingUpSpreadPenalty = 0
      	m_strCustomAttachmentSource = "attach_suitcase_fx"
      	m_flShootSpreadPenaltyPerShot = 0
      	m_szBulletTravelTracerParticle = "particles/abilities/pocket/pocket_barrage_tracer.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/pocket_barrage.webm
  2. 6696–6701first dumped