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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6730 (Oct 01 2026), not the latest

synth_pulse

Enchanter's Satchelability

class synth_pulse · Pocket Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("synth_pulse", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("synth_pulse");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage65+90
RadiusRadius12m+4m
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
FallSpeedMax1
FireRateSlowFire Rate0+40FIRE_RATE_SLOW
AbilityChargesCharges0
DebuffDurationDebuff Duration0+4.0
AbilityCooldownCooldown17+-5
AbilityDurationDuration0
MoveSlowPercent0+32MOVEMENT_SPEED_SLOW_PERCENT
AbilityCastDelayCast Delay0.15
AbilityCastRangeCast Range0
ChannelMoveSpeed1.3m
AbilityChannelTimeChannel Duration1.5+1.5
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
synth_pulse/debuffmodifier_baseFireRateSlow, MoveSlowPercent
synth_pulse/modifier_synth_pulse_escapemodifier_synth_pulse_escape

VData

_class"synth_pulse"
_editor
1 key
{
  "folder_name": "Hero Synth"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_synth.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel"
    }
  ]
}
m_iMaxLevel1
m_AoEParticle"particles/abilities/pocket/pocket_satchel_detonation.vpcf"
m_HitParticle"particles/abilities/synth/synth_pulse_hit.vpcf"
m_iUpdateTime1702584690
m_strCSSClass"mokrillScorn"
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_DebuffModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "debuff",
  "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "FireRateSlow",
    "MoveSlowPercent"
  ]
}
m_EscapeModifier
6 keys
{
  "_class": "modifier_synth_pulse_escape",
  "_my_subclass_name": "modifier_synth_pulse_escape",
  "m_SatchelParticle": "particles/abilities/pocket/pocket_satchel.vpcf",
  "m_nEnabledStateMask": "MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_AIR_JUMPS_DISABLED | MODIFIER_STATE_MANTLE_DISABLED | MODIFIER_STATE_DUCKING_DISABLED | MODIFIER_STATE_MELEE_DISABLED",
  "m_sLocalizationName": "modifier_synth_pulse_escape",
  "m_sAmbientLoopingSound": "Pocket.Satchel.Lp"
}
m_RadiusParticle"particles/abilities/pocket/pocket_satchel_ring_telegraph.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strExpireSound"Pocket.Satchel.Explode"
m_strAbilityImage"file://{images}/hud/abilities/synth/synth_pulse.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Pocket.Satchel.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"satchel_cast"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#synth_pulse_desc",
      "m_vecBasicProperties": [
        "DebuffDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "AbilityChannelTime"
            },
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "MoveSlowPercent"
            },
            {
              "m_strImportantProperty": "FireRateSlow"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_enchanters_satchel"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"satchel_channeling"
m_strHitConfirmationSound"Pocket.Satchel.Hit"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"satchel_completed"
m_cameraSequenceChannelStart
1 key
{
  "m_vecDistanceOperations": [
    {
      "m_flLerpEnd": 350,
      "m_flLerpBias": 0.731,
      "m_eCameraOperation": "k_ECameraOp_Lerp",
      "m_bLerpEndAtDefault": false
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_flMaintainDuration": 1.5
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_SHOOTING_DISABLED"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bEndCastStartSequenceOnCastCompletefalse

History

  1. 6722–6745changed
    • ±m_EscapeModifier.m_nEnabledStateMask+MODIFIER_STATE_AIR_JUMPS_DISABLED
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strHitConfirmationSoundPocket.Satchel.Hit
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/pocket_enchanters_satchel.webm
  2. 6696–6701first dumped