Abilities / thumper_ability_1
thumper_ability_1 ability Copy name class thumper_ability_1 · Thumper Signature 1 · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("thumper_ability_1", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("thumper_ability_1"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides Damage Damage 120 +60 TechPower Spirit Power 0 TECH_POWER BounceRange 20m PlaneSpread 30 WeaponPower Weapon Damage 0 WEAPON_POWER PushSpeedMax 1000 PushSpeedMid 600 PushSpeedMin 100 BounceRadians 0.5 AbilityCharges Charges 1 +1 AbilityCooldown Cooldown 17 +-3.75 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0.1 AbilityCastRange Cast Range 40m ChannelMoveSpeed -1 MaxPlaneDistance 1m AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay 4 +-3
VData _class "thumper_ability_1" _editor 1 key {
"folder_name": "Base"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_WeaponInfo 18 keys {
"m_flRange": 1000,
"m_iClipSize": 1,
"m_flBulletSpeed": 8000,
"m_flBulletRadius": 64,
"m_flBulletLifetime": 5,
"m_mapImpactEffects": {
"default": {
"m_strSound": "Orion.Charged.Shot.Proj.Impact"
}
},
"m_vecScatterOffsets": [
[
0,
0
],
[
1,
0
],
[
-1,
0
]
],
"m_strBulletWhizSound": "Orion.Charged.Shot.Whizby",
"m_flBulletGravityScale": 0.3,
"m_flPenetrationPercent": 100,
"m_flPelletScatterFactor": 2,
"m_strWeaponImpactEffect": "",
"m_flDamageFalloffEndRange": -1,
"m_szMuzzleFlashEffectName": "",
"m_bHitOnceAcrossAllBullets": true,
"m_flDamageFalloffStartRange": -1,
"m_szBulletTravelTracerParticle": "particles/abilities/archer/archer_charged_shot_proj.vpcf",
"m_strLocalPlayerBulletImpactSound": "Orion.Charged.Shot.Proj.Impact"
} m_eAbilityType "EAbilityType_Signature" m_bStartTrained false m_strAbilityImage "file://{images}/hud/abilities/thumper/thumper_ability_1.psd" m_flBossDamageScale 1 m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PRESS" m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_SPELL_BLOCK | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS" m_nAbillityUnlocksCost 1 m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_eAbilityTargetingShape "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed ~ _editor .folder_name Base→ Hero Thumper+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flRange = 1000
m_iClipSize = 1
m_flBulletSpeed = 8000
m_flBulletRadius = 64
m_flBulletLifetime = 5
m_mapImpactEffects =
{
default =
{
}
}
m_vecScatterOffsets =
[
[ 0, 0 ],
[ 1, 0 ],
[ -1, 0 ],
]
m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
m_flBulletGravityScale = 0.3
m_flPenetrationPercent = 100
m_flPelletScatterFactor = 2
m_strWeaponImpactEffect = ""
m_flDamageFalloffEndRange = -1
m_szMuzzleFlashEffectName = ""
m_bHitOnceAcrossAllBullets = true
m_flDamageFalloffStartRange = -1
m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf"
}
} + m_sCustomStackLabel #CurrentBonus_label− m_WeaponInfo { 18 keys } {
m_flRange = 1000
m_iClipSize = 1
m_flBulletSpeed = 8000
m_flBulletRadius = 64
m_flBulletLifetime = 5
m_mapImpactEffects =
{
default =
{
m_strSound = "Orion.Charged.Shot.Proj.Impact"
}
}
m_vecScatterOffsets =
[
[ 0, 0 ],
[ 1, 0 ],
[ -1, 0 ],
]
m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
m_flBulletGravityScale = 0.3
m_flPenetrationPercent = 100
m_flPelletScatterFactor = 2
m_strWeaponImpactEffect = ""
m_flDamageFalloffEndRange = -1
m_szMuzzleFlashEffectName = ""
m_bHitOnceAcrossAllBullets = true
m_flDamageFalloffStartRange = -1
m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf"
m_strLocalPlayerBulletImpactSound = "Orion.Charged.Shot.Proj.Impact"
} 6696–6701 first dumped