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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6698 (Sep 17 2026), not the latest

tokamak_crimson_cannon

ultimate

class tokamak_crimson_cannon · Tokamak Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("tokamak_crimson_cannon", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("tokamak_crimson_cannon");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
AimFOV60
DamageDamage190+1.462406 spirit scaling
TechPowerSpirit Power0TECH_POWER
AirSpeedMax70
WeaponPowerWeapon Damage0WEAPON_POWER
FallSpeedMax1
AbilityChargesCharges0
TargetingWidth0.8m
AbilityCooldownCooldown127+-47
AbilityDurationDuration0
AimZoomDuration0.15
AbilityCastDelayCast Delay2.0
AbilityCastRangeCast Range100m
ChannelMoveSpeed1.3m
DelayBetweenShots0.6+-0.2
AbilityChannelTimeChannel Duration3.6
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
tokamak_crimson_cannon/modifier_cast_delaymodifier_base

VData

_class"tokamak_crimson_cannon"
_editor
1 key
{
  "folder_name": "Hero Tokamak"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
1 key
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ATTACK",
      "m_eHintSide": "EButtonSide_Right",
      "m_strContext": "tokamak_crimson_cannnon_aiming",
      "m_strLocToken": "#tokamak_crimson_cannnon_hint"
    }
  ]
}
m_LaserShot"particles/abilities/tokamak/tokamak_crimson_cannon_laser.vpcf"
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_eAbilityType"EAbilityType_Ultimate"
m_strFireSound"Tokamak.Crimson.Cannon.Fire"
m_bStartTrainedfalse
m_ChargeParticle"particles/abilities/tokamak/tokamak_crimson_cannon_charge_up.vpcf"
m_strImpactSound"Tokamak.Crimson.Cannon.Fire"
m_strAbilityImage"file://{images}/hud/abilities/tokamak/tokamak_crimson_cannon.psd"
m_strBlockedSound"Tokamak.Crimson.Cannon.Blocked"
m_flBossDamageScale1
m_strCastDelaySound"Tokamak.Crimson.Cannon.Start"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strChannelLoopSound"Tokamak.Crimson.Cannon.Loop"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED|CITADEL_ABILITY_BEHAVIOR_NO_TARGET|CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT|CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING"
m_flTargetingConeAngle1
m_nAbillityUnlocksCost1
m_AutoCastDelayModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_cast_delay",
  "m_strParticleEffect": "particles/abilities/tokamak/tokamak_crimson_cannon_charge_shot.vpcf"
}
m_EnemyTargetedParticle"particles/abilities/tokamak/tokamak_crimson_cannon_enemy_targeted.vpcf"
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_HyperBeam"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_CasterOnlyTargetParticle"particles/abilities/tokamak/tokamak_crimson_cannon_target_preview.vpcf"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strEnemyBeenTargetedSound"Tokamak.Crimson.Cannon.Target"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_strCasterTargetSelectedSound"Tokamak.Crimson.Cannon.Target"

History

  1. 6722–6745removed
  2. 6696–6701first dumped