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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6701 (Sep 25 2026), not the latest

tokamak_heat_sinks

ultimate

class tokamak_heat_sinks · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("tokamak_heat_sinks", slot);
pawn.RemoveAbility("tokamak_heat_sinks");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TickRate0.1
TechPowerSpirit Power0TECH_POWER
TossSpeed400
WeaponPowerWeapon Damage0WEAPON_POWER
MaxHeatPower0.0+40.0
MeleeBurnDPS80
BaseHeatPower20.0+20.0
MeleeHitCount3
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
MeleeIgniteTime0.5
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
WeaponDamagePerHeat1.0+1.0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
GroundDashIncreasePercent0
MeleeSpeedBonusPercentage0.0+30
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
tokamak_heat_sinks/modifier_tokamak_heat_sinks_dotmodifier_tokamak_heat_sinks_dot

VData

_class"tokamak_heat_sinks"
_editor
1 key
{
  "folder_name": "Hero Tokamak"
}
_multibase
1 item
[
  "ultimate_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_eAbilityType"EAbilityType_Ultimate"
m_bStartTrainedfalse
m_HeatDotModifier
8 keys
{
  "_class": "modifier_tokamak_heat_sinks_dot",
  "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
  "_my_subclass_name": "modifier_tokamak_heat_sinks_dot",
  "m_sAfterburnParticle": "particles/abilities/tokamak/tokamak_heat_sinks_dot.vpcf",
  "m_sAmbientLoopingSound": "Ability.Tokamak.HeatSinks.Modifier.Lp",
  "m_strSmallIconCssClass": "afterburn_dot",
  "m_strParticleStatusEffect": "particles/abilities/tokamak/tokamak_heat_sinks_dot.vpcf",
  "m_sAfterburnExplodeParticle": "particles/abilities/tokamak/tokamak_heat_sinks_explode.vpcf"
}
m_strAbilityImage"file://{images}/hud/abilities/tokamak/tokamak_heat_sinks.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745removed
  2. 6696–6701first dumped