tokamak_heat_sinks_inherent
innateclass tokamak_heat_sinks_inherent · inherits from inherent_base
Deadworks (C#)
pawn.AddAbility("tokamak_heat_sinks_inherent", slot);
pawn.RemoveAbility("tokamak_heat_sinks_inherent");Properties
Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER |
| HeatPerAmmo | | 0.02 | |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| AbilityCharges | Charges | 0 | |
| VentEfficiency | | 3.0 | |
| AbilityCooldown | Cooldown | 0 | |
| AbilityDuration | Duration | 0 | |
| OverheatWarning | | 0.65 | |
| AbilityCastDelay | Cast Delay | 0 | |
| AbilityCastRange | Cast Range | 0 | |
| ChannelMoveSpeed | | -1 | |
| AbilityChannelTime | Channel Duration | 0 | |
| HeatGrowthInterval | | 0.06 | |
| AbilityResourceCost | | 0 | |
| AbilityUnitTargetLimit | | 1 | |
| AbilityPostCastDuration | | 0 | |
| HeatDissipationInterval | | 0.12 | |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 | |
VData
| _class | "tokamak_heat_sinks_inherent" |
| _editor | 1 key{
"folder_name": "Hero Tokamak"
} |
| _multibase | 1 item[
"inherent_base"
] |
| m_HUDPanel | 1 key{
"m_vecHUDElements": [
{
"m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
"m_Layout": "file://{resources}/layout/ability_hud_elements/element_tokamak_custom_semi_circles.xml",
"m_strContext": "heat"
}
]
} |
| m_iMaxLevel | 1 |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_eAbilityType | "EAbilityType_Innate" |
| m_bStartTrained | true |
| m_strOverheatRed | "Tokamak.Wpn.Overheat.Red" |
| m_strAbilityImage | "file://{images}/hud/abilities/ability_activate.psd" |
| m_strOverheatFull | "Tokamak.Wpn.Overheat.Full" |
| m_HotTracerParticle | "particles/weapon_fx/ricochet_tracer.vpcf" |
| m_bForceShowHUDPanel | true |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PASSIVE" |
| m_HotWeaponFxParticle | "particles/abilities/tokamak/tokamak_heat_sinks_overheating.vpcf" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_NO_TARGET" |
| m_strHotWeaponShootSound | "Tokamak.Wpn.Fire.Hot" |
| m_eAbilitySpectatePriority | "CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |