Abilities / tokamak_hot_shot
tokamak_hot_shot ability Copy name class tokamak_hot_shot · Tokamak Signature 1 · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("tokamak_hot_shot", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("tokamak_hot_shot"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides HotDPS 90 +48 TickRate 0.1 BeamWidth Beam Width 4.0m NormalDPS 55 +16 TechPower Spirit Power 0 TECH_POWER BeamLength Beam Length 30m WeaponPower Weapon Damage 0 WEAPON_POWER TrackingSpeed 180 AbilityCharges Charges 2 +1 AbilityCooldown Cooldown 32 AbilityDuration Duration 0 HeatPowerLength 0m AbilityCastDelay Cast Delay 0.2 AbilityCastRange Cast Range 0 ChannelMoveSpeed 1.8m AbilityChannelTime Channel Duration 1.0 +0.5 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay 1
VData _class "tokamak_hot_shot" _editor 1 key {
"folder_name": "Hero Tokamak"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_BeamParticle "particles/abilities/tokamak/tokamak_hot_shot_flame.vpcf" m_eAbilityType "EAbilityType_Signature" m_bStartTrained false m_ChargeParticle "particles/abilities/tokamak/tokamak_hot_shot_charge_up.vpcf" m_GroundParticle "" m_BeamHitParticle "particles/abilities/tokamak/tokamak_hot_shot_damage.vpcf" m_strAbilityImage "file://{images}/hud/abilities/tokamak/tokamak_hot_shot.psd" m_strLaserEndSound "Ability.Tokamak.HotShot.End" m_strLaserHitSound "Ability.Tokamak.HotShot.Hit" m_flBossDamageScale 1 m_strCastDelaySound "Ability.Tokamak.HotShot.Start" m_strLaserLoopSound "Ability.Tokamak.HotShot.Loop" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" m_nAbilityPointsCost 0 m_strLaserStartSound "Ability.Tokamak.HotShot.Fire" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_CHANNELLED|CITADEL_ABILITY_BEHAVIOR_NO_TARGET|CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT|CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY|CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING" m_nAbillityUnlocksCost 1 m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_strCastAnimGraphParam "e_HyperBeam" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_eAbilityTargetingShape "CITADEL_ABILITY_TARGETING_SHAPE_LINE" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_NONE" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"