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Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6701 (Sep 25 2026), not the latest

tokamak_hot_shot

ability

class tokamak_hot_shot · Tokamak Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("tokamak_hot_shot", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("tokamak_hot_shot");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
HotDPS90+48
TickRate0.1
BeamWidthBeam Width4.0m
NormalDPS55+16
TechPowerSpirit Power0TECH_POWER
BeamLengthBeam Length30m
WeaponPowerWeapon Damage0WEAPON_POWER
TrackingSpeed180
AbilityChargesCharges2+1
AbilityCooldownCooldown32
AbilityDurationDuration0
HeatPowerLength0m
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
ChannelMoveSpeed1.8m
AbilityChannelTimeChannel Duration1.0+0.5
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay1

VData

_class"tokamak_hot_shot"
_editor
1 key
{
  "folder_name": "Hero Tokamak"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_BeamParticle"particles/abilities/tokamak/tokamak_hot_shot_flame.vpcf"
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_ChargeParticle"particles/abilities/tokamak/tokamak_hot_shot_charge_up.vpcf"
m_GroundParticle""
m_BeamHitParticle"particles/abilities/tokamak/tokamak_hot_shot_damage.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/tokamak/tokamak_hot_shot.psd"
m_strLaserEndSound"Ability.Tokamak.HotShot.End"
m_strLaserHitSound"Ability.Tokamak.HotShot.Hit"
m_flBossDamageScale1
m_strCastDelaySound"Ability.Tokamak.HotShot.Start"
m_strLaserLoopSound"Ability.Tokamak.HotShot.Loop"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_strLaserStartSound"Ability.Tokamak.HotShot.Fire"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED|CITADEL_ABILITY_BEHAVIOR_NO_TARGET|CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT|CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY|CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_HyperBeam"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745removed
  2. 6696–6701first dumped