Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 1s ago· Viewing build 6701 (Sep 25 2026), not the latest

trooper_boss_grenade

Stun Grenadeability

class trooper_boss_grenade · inherits from npc_base

Deadworks (C#)
pawn.AddAbility("trooper_boss_grenade", slot);
pawn.RemoveAbility("trooper_boss_grenade");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
DamageDamage100
Grenades1 1 3
TechPowerSpirit Power0TECH_POWER
BlastRadius300
WeaponPowerWeapon Damage0WEAPON_POWER
FuseDuration3
PlayerDamage100
StunDurationStun Duration1 2 3
AbilityChargesCharges0
ArmingDurationArming Duration0
AbilityCooldownCooldown40 30 20
AbilityDurationDuration0
ImpulseVelocity1200
AbilityCastDelayCast Delay0.5
AbilityCastRangeCast Range1500 2000
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"trooper_boss_grenade"
_editor
1 key
{
  "folder_name": "Base"
}
_multibase
1 item
[
  "npc_base"
]
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedtrue
m_projectileInfo
3 keys
{
  "m_particle": "particles/weapon_fx/weapon_grenadelauncher_trail.vpcf",
  "m_customModel": "models/w_models/weapons/w_he_grenade.vmdl",
  "m_flGravityScale": 0.5
}
m_strAbilityImage"file://{images}/hud/abilities/engineer_rockets.psd"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Troopers
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped