Abilities / upgrade_aprounds
upgrade_aprounds Armor Piercing Rounds item Copy name Weapon tier 4 · class citadel_item · inherits from weapon_upgrade_t4
Deadworks (C#) Copy
pawn.AddItem("upgrade_aprounds");
pawn.SellItem("upgrade_aprounds"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER ProcChance Proc Chance 55 +20 WeaponPower Weapon Damage 0 WEAPON_POWER AbilityCharges Charges 0 AbilityCooldown Cooldown 0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 BaseAttackDamagePercent Weapon Damage 8 +30 WEAPON_DAMAGE_INCREASE BonusBulletSpeedPercent Bullet Velocity 60 +55 BONUS_BULLET_SPEED_PERCENT AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Weapon"
} _multibase 1 item [
"weapon_upgrade_t4"
] m_iItemTier "EModTier_4" m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_iUpdateTime 1741724072 m_strCSSClass "armorBreakingBullets" m_eAbilityType "EAbilityType_Item" m_eShopFilters "EShopFilterClipSize | EShopFilterWeaponDamage" m_bStartTrained true m_eItemSlotType "EItemSlotType_WeaponMod" m_strAbilityImage "file://{images}/upgrades/mods_weapon/armor_breaking_bullets.psd" m_nUpgradeSlotCost 1 m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/weapon/armor_piercing_rounds.psd" m_flBossDamageScale 1 m_vecComponentItems 1 item [
"upgrade_high_velocity_mag"
] m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_strCastAnimGraphParam "e_GenericCast" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"BonusBulletSpeedPercent",
"BaseAttackDamagePercent"
],
"m_vecElevatedAbilityProperties": []
}
]
},
{
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_aprounds_desc",
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "ProcChance"
}
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_aprounds",
"m_bIsHidden": true,
"m_bCanBeEvaded": false,
"_my_subclass_name": "modifier_intrinsic_base",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusBulletSpeedPercent",
"BaseAttackDamagePercent"
]
}
] m_strCastAnimSequenceName "ability_generic_cast" m_strSelectionNameOverride "item" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed ~ display_name Armor Piercing Rounds→ Armor Piercer+ m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_CorruptedItemInfo { 1 key } {
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "60"
m_strPropertyName = "BonusBulletSpeedPercent"
},
{
m_strBonus = "32"
m_strPropertyName = "BaseAttackDamagePercent"
},
{
m_strBonus = "15"
m_strPropertyName = "ProcChance"
},
]
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_eAdditionalShopFilters ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterClipSize | EShopFilterWeaponDamage− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_castShow 1 more 6696–6701 first dumped