pawn.AddItem("upgrade_auto_cleanse");
pawn.SellItem("upgrade_auto_cleanse");Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
| Property | English label | Value | Tier 1 | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER | |
| TechResist | Spirit Resist | 10 | +14 | TECH_RESIST |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER | |
| BulletResist | Bullet Resist | 10 | +14 | BULLET_ARMOR_DAMAGE_RESIST |
| AbilityCharges | Charges | 0 | ||
| AbilityCooldown | Cooldown | 55 | +-35 | |
| AbilityDuration | Duration | 10 | ||
| AbilityCastDelay | Cast Delay | 0 | ||
| AbilityCastRange | Cast Range | 0 | ||
| ChannelMoveSpeed | -1 | |||
| AbilityChannelTime | Channel Duration | 0 | ||
| AbilityResourceCost | 0 | |||
| AbilityUnitTargetLimit | 1 | |||
| OutOfCombatHealthRegen | Out of Combat Regen | 2.0 | OUT_OF_COMBAT_HEALTH_REGEN | |
| AbilityPostCastDuration | 0 | |||
| CooldownReductionOnProc | Cooldown Reduction | 20 | ||
| VexBarrierCombatBarrier | 325 | +450 | BARRIER_HEALTH | |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 |
Defined inside this ability. AddModifier finds each by its scoped name.
| Name for AddModifier | Class | Reads ability values |
| upgrade_auto_cleanse/modifier_intrinsic_base | modifier_intrinsic_base | BulletResist, TechResist, OutOfCombatHealthRegen |
| upgrade_auto_cleanse/vex_barrier_modifier | modifier_base | VexBarrierCombatBarrier |
| _class | "upgrade_auto_cleanse" |
| _editor | 1 key{
"folder_name": "Armor"
} |
| _multibase | 1 item[ "armor_upgrade_t4" ] |
| m_iItemTier | "EModTier_4" |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_iUpdateTime | 1777311199 |
| m_eAbilityType | "EAbilityType_Item" |
| m_eShopFilters | "EShopFilterDurability" |
| m_bStartTrained | true |
| m_eItemSlotType | "EItemSlotType_Armor" |
| m_strPurgeSound | "Mods.Armor.Indomitable.Proc" |
| m_BarrierModifier | 6 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"m_sStartSound": "Player.Barrier.Activate",
"_my_subclass_name": "vex_barrier_modifier",
"m_strHudMessageText": "#upgrade_auto_cleanse",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"VexBarrierCombatBarrier"
]
} |
| m_strAbilityImage | "file://{images}/items/vitality/indomitable.psd" |
| m_nUpgradeSlotCost | 1 |
| m_strAG2SourceName | "item" |
| m_strShopIconLarge | "file://{images}/items/vitality/indomitable.psd" |
| m_PurgeCastParticle | "particles/upgrades/auto_cleanse.vpcf" |
| m_flBossDamageScale | 1 |
| m_vecComponentItems | 1 item[ "upgrade_vex_barrier" ] |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PASSIVE" |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_strCastAnimGraphParam | "e_GenericCast" |
| m_vecTooltipSectionInfo | 2 items[
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_strLocString": "",
"m_vecAbilityProperties": [
"OutOfCombatHealthRegen"
],
"m_vecElevatedAbilityProperties": [
"BulletResist",
"TechResist"
]
}
]
},
{
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_upgrade_auto_cleanse_desc",
"m_vecAbilityProperties": [
"AbilityCooldown",
"AbilityDuration"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "VexBarrierCombatBarrier"
}
]
}
]
}
] |
| m_AutoIntrinsicModifiers | 1 item[
{
"_class": "modifier_intrinsic_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_intrinsic_base",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BulletResist",
"TechResist",
"OutOfCombatHealthRegen"
]
}
] |
| m_bShowInPassiveItemsArea | true |
| m_strCastAnimSequenceName | "ability_generic_cast" |
| m_strSelectionNameOverride | "item" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
0{
primary =
{
m_flBulletSpeed = 10000
}
}{
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "6"
m_strPropertyName = "OutOfCombatHealthRegen"
},
{
m_strBonus = "275"
m_strPropertyName = "VexBarrierCombatBarrier"
},
{
m_strBonus = "5"
m_strPropertyName = "BulletResist"
},
{
m_strBonus = "5"
m_strPropertyName = "TechResist"
},
{
m_strBonus = "-30"
m_strPropertyName = "AbilityCooldown"
},
]
}
}#CurrentStacks_label""EShopFilterAntiCC{
m_flBulletSpeed = 10000
}EShopFilterDurability1e_GenericCastability_generic_castitem