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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6701 (Sep 25 2026), not the latest

upgrade_camouflage

item

Vitality tier 2 · class upgrade_camouflage · inherits from armor_upgrade_t2, invis_base

Deadworks (C#)
pawn.AddItem("upgrade_camouflage");
pawn.SellItem("upgrade_camouflage");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
SpottedRadiusSpot Radius20m
AbilityChargesCharges0
AbilityCooldownCooldown10.5
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
InvisMoveSpeedModInvis Sprint Speed0
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
InvisCancelOnDamage0
InvisFadeToDurationFade Time1.0
MovementThresholdSq200
RegenWhileInvisibleHealth Regen while Invisible5
InvisAlertWhenFading1
AbilityUnitTargetLimit1
RevealOnDamageDuration0
AbilityPostCastDuration0
RevealOnSpottedDuration0.25
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"upgrade_camouflage"
_editor
1 key
{
  "folder_name": "Armor"
}
_multibase
2 items
[
  "armor_upgrade_t2",
  "invis_base"
]
m_bDisabled1
m_iItemTier"EModTier_2"
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_strCSSClass"camouflageSuit"
m_eAbilityType"EAbilityType_Item"
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Armor"
m_strAbilityImage"file://{images}/upgrades/mods_armor/camouflage_suit.psd"
m_nUpgradeSlotCost1
m_strAG2SourceName"item"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT"
m_strCastAnimGraphParam"e_GenericCast"
m_strCastAnimSequenceName"ability_generic_cast"
m_strSelectionNameOverride"item"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped