Abilities / upgrade_chonky
upgrade_chonky Fortitude item Copy name Vitality tier 3 · class citadel_item · inherits from armor_upgrade_t3
Deadworks (C#) Copy
pawn.AddItem("upgrade_chonky");
pawn.SellItem("upgrade_chonky"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER BonusHealth Bonus Health 375 +375 HEALTH_MAX WeaponPower Weapon Damage 0 WEAPON_POWER RestoreDelay Restore Delay 10 +-6 AbilityCharges Charges 0 BonusMoveSpeed Move Speed 1.5m +1m MOVEMENT_SPEED_MAX AbilityCooldown Cooldown 0 AbilityDuration Duration 0 HealthThreshold 75 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 HealLifePercentOutOfCombat Max Health Regen 2.25 +1 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Armor"
} _multibase 1 item [
"armor_upgrade_t3"
] m_iItemTier "EModTier_3" m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_strCSSClass "revitalizer" m_eAbilityType "EAbilityType_Item" m_eShopFilters "EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterHealing | EShopFilterMovement" m_bStartTrained true m_eItemSlotType "EItemSlotType_Armor" m_strAbilityImage "file://{images}/upgrades/mods_armor/revitalizer.psd" m_nUpgradeSlotCost 1 m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/vitality/fortitude.psd" m_flBossDamageScale 1 m_vecComponentItems 1 item [
"upgrade_health"
] m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_strCastAnimGraphParam "e_GenericCast" m_vecTooltipSectionInfo 3 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [],
"m_vecElevatedAbilityProperties": [
"BonusHealth"
]
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_chonky_desc",
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "RestoreDelay"
},
{
"m_strImportantProperty": "HealLifePercentOutOfCombat"
}
]
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_chonky_high_health_passive_desc",
"m_vecAbilityProperties": [],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "BonusMoveSpeed"
}
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_apex_watcher",
"m_bIsHidden": true,
"m_BuffModifier": {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_apex",
"m_strParticleEffect": "particles/upgrades/fortitude_buff.vpcf",
"m_vecAlwaysShowInStatModifierUI": [
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX",
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
],
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusMoveSpeed"
]
},
"_my_subclass_name": "modifier_apex_watcher",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusHealth"
]
}
] m_bShowInPassiveItemsArea true m_strCastAnimSequenceName "ability_generic_cast" m_strSelectionNameOverride "item" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_CorruptedItemInfo { 2 keys } {
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "625"
m_strPropertyName = "BonusHealth"
},
{
m_strBonus = "1.5m"
m_strPropertyName = "BonusMoveSpeed"
},
{
m_strBonus = "2"
m_strPropertyName = "HealLifePercentOutOfCombat"
},
{
m_strBonus = "-3"
m_strPropertyName = "RestoreDelay"
},
{
m_strBonus = "-15"
m_strPropertyName = "HealthThreshold"
},
]
}
m_vecExcludedPenalties = [ "MoveSpeed" ]
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""− m_vecTooltipSectionInfo [EArea_Innate] .m_vecSectionAttributes [0] .m_vecAbilityProperties []− m_vecTooltipSectionInfo [EArea_Passive#2] .m_vecSectionAttributes [0] .m_vecAbilityProperties []+ m_eAdditionalShopFilters EShopFilterOutOfCombatRegen− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterHealing | EShopFilterMovement− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCastShow 2 more 6696–6701 first dumped