pawn.AddItem("upgrade_close_quarter_combat");
pawn.SellItem("upgrade_close_quarter_combat");Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
| Property | English label | Value | Tier 1 | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER | |
| BonusHealth | Bonus Health | 75 | +150 | HEALTH_MAX |
| SlowPercent | Move Speed | 20 | +4 | MOVEMENT_SPEED_SLOW_PERCENT |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER | |
| SlowDuration | Slow Duration | 2 | ||
| AbilityCharges | Charges | 0 | ||
| AbilityCooldown | Cooldown | 0 | ||
| AbilityDuration | Duration | 0 | ||
| AbilityCastDelay | Cast Delay | 0 | ||
| AbilityCastRange | Cast Range | 0 | ||
| ChannelMoveSpeed | -1 | |||
| AbilityChannelTime | Channel Duration | 0 | ||
| MeleeResistPercent | Melee Resist | 30 | +30 | MELEE_RESIST |
| AbilityResourceCost | 0 | |||
| AbilityUnitTargetLimit | 1 | |||
| AbilityPostCastDuration | 0 | |||
| CloseRangeBonusDamageRange | Close Range | 15m | BONUS_WEAPON_DAMAGE_CLOSE_RANGE_MAX_RANGE | |
| CloseRangeBonusWeaponPower | Weapon Damage | 50 | +30 | CLOSE_RANGE_WEAPON_DAMAGE_INCREASE |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 |
Defined inside this ability. AddModifier finds each by its scoped name.
| Name for AddModifier | Class | Reads ability values |
| upgrade_close_quarter_combat/modifier_close_range_proc | modifier_close_range_proc | CloseRangeBonusWeaponPower, CloseRangeBonusDamageRange, MeleeResistPercent, BonusHealth |
| upgrade_close_quarter_combat/modifier_slow_base Slowed | modifier_slow_base | SlowPercent |
| _class | "citadel_item" |
| _editor | 1 key{
"folder_name": "Weapon"
} |
| _multibase | 1 item[ "weapon_upgrade_t3" ] |
| m_iItemTier | "EModTier_3" |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_strCSSClass | "pointBlank" |
| m_eAbilityType | "EAbilityType_Item" |
| m_eShopFilters | "EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterDisruption" |
| m_bStartTrained | true |
| m_eItemSlotType | "EItemSlotType_WeaponMod" |
| m_strAbilityImage | "file://{images}/upgrades/mods_weapon/point_blank.psd" |
| m_nUpgradeSlotCost | 1 |
| m_strAG2SourceName | "item" |
| m_strShopIconLarge | "file://{images}/items/weapon/point_blank.psd" |
| m_flBossDamageScale | 1 |
| m_vecComponentItems | 1 item[ "upgrade_close_range" ] |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PASSIVE" |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_HERO_ENEMY" |
| m_strCastAnimGraphParam | "e_GenericCast" |
| m_vecTooltipSectionInfo | 2 items[
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"BonusHealth",
"MeleeResistPercent"
]
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_close_quarter_combat_desc",
"m_vecAbilityProperties": [
"SlowDuration",
"CloseRangeBonusDamageRange"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "CloseRangeBonusWeaponPower"
},
{
"m_strImportantProperty": "SlowPercent"
}
]
}
]
}
] |
| m_AutoIntrinsicModifiers | 1 item[
{
"_class": "modifier_close_range_proc",
"m_bIsHidden": true,
"m_DebuffModifier": {
"_class": "modifier_slow_base",
"_my_subclass_name": "modifier_slow_base",
"m_sLocalizationName": "modifier_slow_base",
"m_strSmallIconCssClass": "slowed",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent"
]
},
"_my_subclass_name": "modifier_close_range_proc",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"CloseRangeBonusWeaponPower",
"CloseRangeBonusDamageRange",
"MeleeResistPercent",
"BonusHealth"
]
}
] |
| m_bShowInPassiveItemsArea | true |
| m_strCastAnimSequenceName | "ability_generic_cast" |
| m_strSelectionNameOverride | "item" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
0{
primary =
{
m_flBulletSpeed = 10000
}
}{
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "175"
m_strPropertyName = "BonusHealth"
},
{
m_strBonus = "40"
m_strPropertyName = "MeleeResistPercent"
},
{
m_strBonus = "50"
m_strPropertyName = "CloseRangeBonusWeaponPower"
},
{
m_strBonus = "15"
m_strPropertyName = "SlowPercent"
},
{
m_strBonus = "1"
m_strPropertyName = "SlowDuration"
},
]
}
}#CurrentStacks_label""[]""{
m_flBulletSpeed = 10000
}EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterDisruption1e_GenericCastability_generic_cast