Abilities / upgrade_deflecting_armor
upgrade_deflecting_armor Plated Armor item Copy name Vitality tier 4 · class citadel_item · inherits from armor_upgrade_t4
Deadworks (C#) Copy
pawn.AddItem("upgrade_deflecting_armor");
pawn.SellItem("upgrade_deflecting_armor"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER BonusHealth Bonus Health 130 HEALTH_MAX WeaponPower Weapon Damage 0 WEAPON_POWER AbilityCharges Charges 0 AbilityCooldown Cooldown 1 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 DeflectionPercent Deflection Percent 30 +15 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 DeflectionRandomness 1 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 BulletProcDeflectionPercent On-Hit Prevention Percent 50 +15 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Armor"
} _multibase 1 item [
"armor_upgrade_t4"
] m_iItemTier "EModTier_4" m_iUpdateTime 1741724072 m_strCSSClass "absorbingArmor" m_eAbilityType "EAbilityType_Item" m_nShopVersion 0 m_bStartTrained true m_eItemSlotType "EItemSlotType_Armor" m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/upgrades/mods_tech/arcane_medallion.psd" m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/vitality/plated_armor.psd" m_CorruptedItemInfo 2 keys {
"m_Upgrade": {
"m_vecPropertyUpgrades": [
{
"m_strBonus": "370",
"m_strPropertyName": "BonusHealth"
},
{
"m_strBonus": "10",
"m_strPropertyName": "DeflectionPercent"
},
{
"m_strBonus": "15",
"m_strPropertyName": "BulletProcDeflectionPercent"
}
]
},
"m_vecExcludedPenalties": [
"BulletResist"
]
} m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentStacks_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_strDisableItemTarget "" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_strLocString": "",
"m_vecAbilityProperties": [
"BonusHealth"
],
"m_vecElevatedAbilityProperties": [],
"m_vecImportantAbilityProperties": []
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_deflecting_armor_desc",
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "DeflectionPercent"
},
{
"m_strImportantProperty": "BulletProcDeflectionPercent"
}
]
}
]
}
] m_AutoIntrinsicModifiers 2 items [
{
"_class": "modifier_deflectingarmor",
"m_bIsHidden": true,
"m_ImpactParticle": "particles/upgrades/reactive_armor_impact.vpcf",
"m_strImpactSound": "Mods.Armor.ReturnFire.Proc",
"_my_subclass_name": "modifier_item_bullet_armor",
"m_strProcDeflectionImpactSound": "Mods.Armor.MetalSkin.Proc"
},
{
"_class": "modifier_intrinsic_base",
"_my_subclass_name": "modifier_intrinsic_base",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusHealth"
]
}
] m_eAdditionalShopFilters "EShopFilterPhysicalResist" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_CorruptedItemInfo { 2 keys } {
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "370"
m_strPropertyName = "BonusHealth"
},
{
m_strBonus = "10"
m_strPropertyName = "DeflectionPercent"
},
{
m_strBonus = "15"
m_strPropertyName = "BulletProcDeflectionPercent"
},
]
}
m_vecExcludedPenalties = [ "BulletResist" ]
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_vecTooltipSectionInfo [EArea_Innate] .m_vecSectionAttributes [0] .m_vecElevatedAbilityProperties []− m_vecTooltipSectionInfo [EArea_Passive] .m_vecSectionAttributes [0] .m_vecAbilityProperties []+ m_eAdditionalShopFilters EShopFilterPhysicalResist− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterDurability− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCastShow 2 more 6696–6701 first dumped