| _class | "citadel_item" |
| _editor | 1 key{
"folder_name": "Weapon"
} |
| _multibase | 1 item[
"weapon_upgrade_t5"
] |
| m_iItemTier | "EModTier_5" |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_strCSSClass | "explosiveBullets" |
| m_eAbilityType | "EAbilityType_Item" |
| m_eShopFilters | "EShopFilterWeaponDamage | EShopFilterMagicDamage" |
| m_bStartTrained | true |
| m_eItemSlotType | "EItemSlotType_WeaponMod" |
| m_strAbilityImage | "file://{images}/upgrades/mods_weapon/explosive_bullets.psd" |
| m_nUpgradeSlotCost | 1 |
| m_strAG2SourceName | "item" |
| m_strShopIconLarge | "file://{images}/items/brawl/eldritch_shot.psd" |
| m_flBossDamageScale | 1 |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PASSIVE" |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_eAbilityRequirements | "ERequirementStreetBrawl" |
| m_strCastAnimGraphParam | "e_GenericCast" |
| m_vecTooltipSectionInfo | 1 item[
{
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_eldritch_shot_desc",
"m_vecAbilityProperties": [
"AbilityCooldown",
"BulletRadius",
"DebuffDuration",
"MovementSpeedSlow",
"GroundDashReductionPercent"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "HealthPctDamage"
},
{
"m_strImportantProperty": "OutgoingDamagePenaltyPercent"
},
{
"m_strImportantProperty": "HealAmpReceivePenaltyPercent"
}
]
}
]
}
] |
| m_AutoIntrinsicModifiers | 1 item[
{
"_class": "modifier_eldritch_shot",
"m_bIsHidden": true,
"m_sStartSound": "",
"m_ExplodeSound": "Mods.Haunting.Shot.Explode",
"m_bCanBeEvaded": false,
"m_DebuffModifier": {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_eldritch_shot_debuff",
"m_nEnabledStateMask": "MODIFIER_STATE_SLOWED",
"m_strParticleEffect": "particles/upgrades/spirit_sap_debuff.vpcf",
"m_strSmallIconCssClass": "slowed",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"OutgoingDamagePenaltyPercent",
"HealAmpReceivePenaltyPercent",
"HealAmpRegenPenaltyPercent",
"MovementSpeedSlow",
"GroundDashReductionPercent"
]
},
"_my_subclass_name": "modifier_eldritch_shot",
"m_ExplodeParticle": "particles/upgrades/eldritch_tracer_impact.vpcf",
"m_nAbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY",
"m_bRequiresTargetFilter": true,
"m_TracerAdditionParticle": "particles/upgrades/eldritch_tracer.vpcf",
"m_OnBulletRolledProcSound": "Mods.Haunting.Shot.Proc",
"m_flMaxBulletsToProcInShot": 1,
"m_bShouldApplyAbilityCooldown": true,
"m_bRollOnceForAllBulletsInAShot": false,
"m_bCanProcMultipleTimesOnOneTarget": false,
"m_bCanProcMultipleTimesFromSameShot": false
}
] |
| m_bShowInPassiveItemsArea | true |
| m_strCastAnimSequenceName | "ability_generic_cast" |
| m_strHitConfirmationSound | "Mods.Haunting.Shot.Explode" |
| m_strSelectionNameOverride | "item" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |