Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6745 (Oct 02 2026)

upgrade_electric_slippers

Electric Slippersitem

Vitality tier 5 · class upgrade_electric_slippers · inherits from armor_upgrade_t5

Deadworks (C#)
pawn.AddItem("upgrade_electric_slippers");
pawn.SellItem("upgrade_electric_slippers");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
DamageDamage100+50
RadiusRadius12m
StaminaStamina2+2STAMINA
TechPowerSpirit Power0TECH_POWER
SlideScaleSlide Distance80MOVEMENT_SLIDE_DISTANCE_SCALE
WeaponPowerWeapon Damage0WEAPON_POWER
ProcCooldownMax Frequency0.3
AbilityChargesCharges0
SlideTurnScale100MOVEMENT_SLIDE_TURN_SCALE
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
EvasionWhileSlidingEvasion While Sliding60+15
FireRateWhileSlidingFire Rate While Sliding60+20FIRE_RATE
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_electric_slippers/modifier_electric_slippersmodifier_electric_slippersStamina, SlideScale, SlideTurnScale

VData

_class"upgrade_electric_slippers"
_editor
1 key
{
  "folder_name": "Base"
}
_multibase
1 item
[
  "armor_upgrade_t5"
]
m_iItemTier"EModTier_5"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_strProcSound"Mods.Electric.Slippers.Proc"
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Armor"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_ElectricParticle"particles/upgrades/chain_lightning.vpcf"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/brawl/electric_slippers.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_eAbilityRequirements"ERequirementStreetBrawl"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecElevatedAbilityProperties": [
          "Stamina",
          "SlideScale"
        ],
        "m_bRemoveAttributesBackgroundColor": true
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_electric_slippers_desc",
        "m_vecAbilityProperties": [
          "Radius",
          "ProcCooldown"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "Damage"
          },
          {
            "m_strImportantProperty": "EvasionWhileSliding"
          },
          {
            "m_strImportantProperty": "FireRateWhileSliding"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_electric_slippers",
    "m_bIsHidden": true,
    "m_BuffParticle": "particles/upgrades/electric_slippers_slide_buff.vpcf",
    "_my_subclass_name": "modifier_electric_slippers",
    "m_strSlideLoopSound": "Mods.Electric.Slippers.Lp",
    "m_sAmbientLoopingSound": "",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "Stamina",
      "SlideScale",
      "SlideTurnScale"
    ]
  }
]
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped