Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Provides
Damage
Damage
100
+50
Radius
Radius
12m
Stamina
Stamina
2
+2
STAMINA
TechPower
Spirit Power
0
TECH_POWER
SlideScale
Slide Distance
80
MOVEMENT_SLIDE_DISTANCE_SCALE
WeaponPower
Weapon Damage
0
WEAPON_POWER
ProcCooldown
Max Frequency
0.3
AbilityCharges
Charges
0
SlideTurnScale
100
MOVEMENT_SLIDE_TURN_SCALE
AbilityCooldown
Cooldown
0
AbilityDuration
Duration
0
AbilityCastDelay
Cast Delay
0
AbilityCastRange
Cast Range
0
ChannelMoveSpeed
-1
AbilityChannelTime
Channel Duration
0
AbilityResourceCost
0
EvasionWhileSliding
Evasion While Sliding
60
+15
FireRateWhileSliding
Fire Rate While Sliding
60
+20
FIRE_RATE
AbilityUnitTargetLimit
1
AbilityPostCastDuration
0
AbilityCooldownBetweenCharge
Charge Delay
-1.0
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.