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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6745 (Oct 02 2026)

upgrade_haunting_scream

Haunting Screamitem

Spirit tier 5 · class upgrade_haunting_scream · inherits from tech_upgrade_t5

Deadworks (C#)
pawn.AddItem("upgrade_haunting_scream");
pawn.SellItem("upgrade_haunting_scream");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
DamageDamage400
TechPowerSpirit Power0TECH_POWER
SkipFrames6ANIMATION_FRAME_SKIP_RATE
SlowPercentMove Speed0MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
InitialWidth5.0m
AbilityChargesCharges0
GrowthPerMeter0.15m
AbilityCooldownCooldown25+-8
AbilityDurationDuration3+0.25
HeightOffGround1m
AbilityCastDelayCast Delay0.1
AbilityCastRangeCast Range40m
ChannelMoveSpeed-1
TechPowerPercentSpirit Power30+10TECH_POWER_PERCENT
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_haunting_scream/modifier_cone_wave_projectilemodifier_cone_wave_projectile
upgrade_haunting_scream/modifier_glitch_debuff Cursed!modifier_glitch_debuffSlowPercent, SkipFrames
upgrade_haunting_scream/modifier_intrinsic_basemodifier_intrinsic_baseTechPowerPercent

VData

_class"upgrade_haunting_scream"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "tech_upgrade_t5"
]
m_bDisabledtrue
m_iItemTier"EModTier_5"
m_strCSSClass"targetedSilence"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_strCastSound"Mods.Tech.Silence.Wave.Cast"
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Tech"
m_DebuffModifier
11 keys
{
  "_class": "modifier_glitch_debuff",
  "m_sStartSound": "Mods.Tech.Glitch.DeBuff.Start",
  "m_sExpiredSound": "Mods.Tech.Glitch.End",
  "m_DebuffParticle": "particles/upgrades/upgrade_glitch_debuff.vpcf",
  "_my_subclass_name": "modifier_glitch_debuff",
  "m_nEnabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "Mods.Tech.Glitch.DeBuff.Lp",
  "m_strSmallIconCssClass": "glitched",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent",
    "SkipFrames"
  ]
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
7 keys
{
  "m_flSpeed": 2200,
  "m_particle": "particles/upgrades/silence_wave_projectile.vpcf",
  "m_nBehaviors": "PBF_StickToWorld | PBF_OnlyTouchWorld",
  "m_LoopingSound": "Mods.Tech.Silence.Wave.Projectile.Lp",
  "m_flGravityScale": 0,
  "m_bHideWarningParticle": true,
  "m_AutoProjectileModifier": {
    "_class": "modifier_cone_wave_projectile",
    "_my_subclass_name": "modifier_cone_wave_projectile",
    "m_strParticleEffect": "particles/upgrades/silence_wave.vpcf"
  }
}
m_previewParticle"particles/upgrades/silence_glyph_projectile_preview.vpcf"
m_strAbilityImage"file://{images}/upgrades/mods_weapon/targeted_silence.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/brawl/haunting_scream.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_strCastDelaySound""
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_strHitConfirmSound"Mods.Tech.Silence.Wave.Hit"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING"
m_eAbilityRequirements"ERequirementStreetBrawl"
m_strDisableItemTarget""
m_strCastAnimGraphParam"e_GenericCast"
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "TechPowerPercent"
        ]
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Active",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_haunting_scream_desc",
        "m_vecAbilityProperties": [
          "AbilityCastRange",
          "AbilityDuration",
          "AbilityCooldown"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "StatusEffectEMP"
          },
          {
            "m_strImportantProperty": "StatusEffectDisarmed"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_intrinsic_base",
    "m_sStartSound": "",
    "_my_subclass_name": "modifier_intrinsic_base",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "TechPowerPercent"
    ]
  }
]
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAdditionalShopFilters"EShopFilterStatus_Curse"
m_strCastAnimSequenceName"ability_generic_cast"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFiltersEShopFilterStatus_Curse
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterDisruption
    • −m_nUpgradeSlotCost1
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped