Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Provides
TechPower
Spirit Power
0
TECH_POWER
BonusHealth
Bonus Health
60
+125
HEALTH_MAX
WeaponPower
Weapon Damage
0
WEAPON_POWER
AbilityCharges
Charges
0
DebuffDuration
Debuff Duration
12
AbilityCooldown
Cooldown
0
AbilityDuration
Duration
0
AbilityCastDelay
Cast Delay
0
AbilityCastRange
Cast Range
0
ChannelMoveSpeed
-1
AbilityChannelTime
Channel Duration
0
AbilityResourceCost
0
HeadShotBonusDamage
Head Shot Bonus Damage
0
MagicResistReduction
Spirit Resist
0
TECH_RESIST_REDUCTION
BulletResistReduction
Bullet Resist
-12
+-7
BULLET_AND_MELEE_RESIST_REDUCTION
DiminishingMultiplier
0.5
AbilityUnitTargetLimit
1
AbilityPostCastDuration
0
HealAmpRegenPenaltyPercent
Incoming Healing
0
HEAL_AMP_REGEN_PERCENT
AbilityCooldownBetweenCharge
Charge Delay
-1.0
HealAmpReceivePenaltyPercent
Incoming Healing
0
HEAL_AMP_RECEIVE_PERCENT
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.