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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6730 (Oct 01 2026), not the latest

upgrade_headshot_booster

Headshot Boosteritem

Weapon tier 1 · class citadel_item · inherits from weapon_upgrade_t1

Deadworks (C#)
pawn.AddItem("upgrade_headshot_booster");
pawn.SellItem("upgrade_headshot_booster");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
ProcChanceProc Chance100
BonusHealthBonus Health30HEALTH_MAX
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown9
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
HeadShotBonusDamageHead Shot Bonus Damage45+55
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_headshot_booster/modifier_headshot_booster_watchermodifier_headshot_booster_watcherBonusHealth
upgrade_headshot_booster/modifier_intrinsic_basemodifier_intrinsic_base

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "weapon_upgrade_t1"
]
m_iItemTier"EModTier_1"
m_strCSSClass"headshotBooster"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_weapon/headshot_booster.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/weapon/headshot_booster.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_vecDisabledOnHeroes
2 items
[
  "hero_necro",
  "hero_deadpack"
]
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "BonusHealth"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_headshot_booster_desc",
        "m_vecAbilityProperties": [
          "AbilityCooldown"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "HeadShotBonusDamage"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
2 items
[
  {
    "_class": "modifier_intrinsic_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_intrinsic_base"
  },
  {
    "_class": "modifier_headshot_booster_watcher",
    "m_bIsHidden": true,
    "m_sStartSound": "",
    "m_bCanBeEvaded": true,
    "m_HeadShotSound": "Mods.Weapon.Headshot.Booster.Proc",
    "_my_subclass_name": "modifier_headshot_booster_watcher",
    "m_nAbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY",
    "m_bRequiresTargetFilter": true,
    "m_flMaxBulletsToProcInShot": 1,
    "m_bRollOnceForAllBulletsInAShot": false,
    "m_bCanProcMultipleTimesOnOneTarget": false,
    "m_bCanProcMultipleTimesFromSameShot": false,
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BonusHealth"
    ]
  }
]
m_eAdditionalShopFilters""
m_bShowInPassiveItemsAreatrue
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bWarnIfNoAffectedAbilitiestrue
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • ±m_vecDisabledOnHeroes+hero_deadpack
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDurability | EShopFilterFireRate
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped