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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6701 (Sep 25 2026), not the latest

upgrade_health

Extra Healthitem

Vitality tier 1 · class citadel_item · inherits from armor_upgrade_t1

Deadworks (C#)
pawn.AddItem("upgrade_health");
pawn.SellItem("upgrade_health");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
BonusHealthBonus Health210+115HEALTH_MAX
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
BaseAttackDamagePercentWeapon DamageWEAPON_DAMAGE_INCREASE
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_health/modifier_intrinsic_basemodifier_intrinsic_baseBonusHealth

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Armor"
}
_multibase
1 item
[
  "armor_upgrade_t1"
]
m_iItemTier"EModTier_1"
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_strCSSClass"upgrade_health"
m_eAbilityType"EAbilityType_Item"
m_eShopFilters"EShopFilterWeaponDamage | EShopFilterDurability"
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Armor"
m_strAbilityImage"file://{images}/upgrades/mods_armor/health.psd"
m_nUpgradeSlotCost1
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/vitality/extra_health.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_bShowTextDescription"false"
m_strCastAnimGraphParam"e_GenericCast"
m_vecTooltipSectionInfo
1 item
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [],
        "m_vecElevatedAbilityProperties": [
          "BonusHealth"
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_intrinsic_base",
    "_my_subclass_name": "modifier_intrinsic_base",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BonusHealth"
    ]
  }
]
m_strCastAnimSequenceName"ability_generic_cast"
m_strSelectionNameOverride"item"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterDurability
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped